Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #361  
Old 11-08-2010, 12:00 AM
Richie's Avatar
Richie Richie is offline
Approved Member
 
Join Date: Nov 2007
Posts: 1,450
Default

That Stuka is quite something and that last video with the sunset or sunrise with the 110 looks fantastic
Reply With Quote
  #362  
Old 11-08-2010, 12:03 AM
Richie's Avatar
Richie Richie is offline
Approved Member
 
Join Date: Nov 2007
Posts: 1,450
Default

Quote:
Originally Posted by Abbeville-Boy View Post
i don't have that demo could you post more info or better yet a picture of it? tank u

This seems to work Abbeville-Boy.


http://www.bigdownload.com/games/il2...turmovik-demo/


Also they still have a skin site for the smaller templates


http://il2skins.free.fr/

Last edited by Richie; 11-08-2010 at 12:08 AM.
Reply With Quote
  #363  
Old 11-08-2010, 12:26 AM
Richie's Avatar
Richie Richie is offline
Approved Member
 
Join Date: Nov 2007
Posts: 1,450
Default

Here are some old IL-2 2001 screens.
Attached Images
File Type: jpg Hackl.jpg (382.2 KB, 266 views)
File Type: jpg Hallin Ass.JPG (30.3 KB, 208 views)
File Type: jpg death.jpg (369.3 KB, 246 views)
Reply With Quote
  #364  
Old 11-08-2010, 03:22 AM
Avimimus Avimimus is offline
Approved Member
 
Join Date: Oct 2007
Posts: 803
Default

Quote:
Originally Posted by Freycinet View Post
Luffe, the "pancake" forests you disparage were an absolutely brilliant programming solution to a problem that, up till Il-2, hadn't been solved by any flight sim: how to show a forest cover of large extension. Oleg solved this with four layers of semi-transparent textures that gave an exceptionally good illusion of a forest of 3D trees from just a few hundred meters up.
Correct that - "are an absolutely brilliant"

On my older PCs you can still feel the sparkly. I think they're wonderful. The only issue I have is running into them from the sides (naturally).
Reply With Quote
  #365  
Old 11-08-2010, 12:12 PM
BadAim BadAim is offline
Approved Member
 
Join Date: Oct 2007
Posts: 984
Default

Those screenies sure bring back memories. I remember how bloody hard it was to bring down am IL2 with that 109F-2, but how rewarding in the end. I'm just as stoked to try SOW for the first time as I was IL2, and I still remember that far from being disappointed, it was actually better than I thought it would be (and my expectations were high!)
Reply With Quote
  #366  
Old 11-08-2010, 12:38 PM
Oleg Maddox Oleg Maddox is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,037
Default

Quote:
Originally Posted by Hecke View Post
lots of ingame footage.

http://www.sukhoi.ru/forum/showpost....&postcount=839


Quite a few heavy bugs.
For example the crash of two planes. The hurri goes through the bomber as if it was air and the propeller still works.

Fortunately, Oleg still has a lot of time to fix that stuff.
There at exhibition were set of Easy settings. There is option - no collision. Maybe we will remove it.

Yes there are still many bugs in beta. I told it myself several times.
Reply With Quote
  #367  
Old 11-08-2010, 12:42 PM
zapatista's Avatar
zapatista zapatista is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,172
Default

Quote:
Originally Posted by philip.ed View Post
Shall I remove all my posts? I'm happy to.

can you cut out your perpetual meaningless oftopic banter ?

the purpose of threads like this is to exchange meaningfull information
Reply With Quote
  #368  
Old 11-08-2010, 12:43 PM
Oleg Maddox Oleg Maddox is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,037
Default

Quote:
Originally Posted by Freycinet View Post
Luffe, the "pancake" forests you disparage were an absolutely brilliant programming solution to a problem that, up till Il-2, hadn't been solved by any flight sim: how to show a forest cover of large extension. Oleg solved this with four layers of semi-transparent textures that gave an exceptionally good illusion of a forest of 3D trees from just a few hundred meters up.

I think you probably weren't around playing flight sims in 2001 when Il-2 came out, but the graphics blew everything else out of the water back then. And the particular solution for forests is still a very clever one.

You have to know something about programming and system resources to understand why flight sims look the way they do. A handful of teenage kids in this forum haven't got a clue, but most have an idea...
Correct.
And many copied this technology. Some even for clouds .
Reply With Quote
  #369  
Old 11-08-2010, 12:44 PM
winny winny is offline
Approved Member
 
Join Date: Sep 2009
Location: Manchester UK
Posts: 1,508
Default

Quote:
Originally Posted by Oleg Maddox View Post
There at exhibition were set of Easy settings. There is option - no collision. Maybe we will remove it.

Yes there are still many bugs in beta. I told it myself several times.
I think it looks great. Hope you got lots of good/usefull feedback from the show.
Reply With Quote
  #370  
Old 11-08-2010, 12:44 PM
Dano Dano is offline
Approved Member
 
Join Date: Oct 2007
Location: Petersfield UK
Posts: 1,107
Default

Hope you had a good sleep Oleg

BoB looks like it is going to be immense!
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:13 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.