![]() |
#821
|
||||
|
||||
![]()
You have to remember also we're looking at all of this stuff 2nd hand threw video cameras some I'm guessing aren't too good. The clearness colour and over all quality of this is nothing compared to what it will look like on the monitor but you all know that.
Last edited by Richie; 11-06-2010 at 01:03 AM. |
#822
|
|||
|
|||
![]()
I really like the GUI shots we've had so far - looks really more advanced and slick with some nifty splash screens and backgrounds!
|
#823
|
|||
|
|||
![]()
Awesome vid, I can't wait for it to be released.
The graphics look great (Nice shot of the messed up Hurricane) but will SOW feature anti-aliasing? |
#824
|
||||
|
||||
![]()
Of course it will. What game these days doesn't feature it?
|
#825
|
|||
|
|||
![]()
Starcraft II, for a start. Also many games using the Unreal 3 engine, like Mass Effect 2. You'd be surprised
![]() But yes, SoW will allow AA. Visible in the Spitfire & Beaufighter screens in this update: http://forum.1cpublishing.eu/showthread.php?t=16862 |
#826
|
|||
|
|||
![]() Quote:
I’m also worried by another feature of BoB. I think that nobody noticed that point. The grass looks strange in some update screens as well as in the videos: ![]() ![]() WIP or low settings ? I think that ROF does better on that point. This is also 3D grass: ![]() |
#827
|
||||
|
||||
![]()
Well, that might be a trick, like the trees in il2, to get a good view from most angles with a affordable processor-load.
__________________
Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
#828
|
|||
|
|||
![]() Quote:
"will you ever be sattisfied, or are you just like that???????" (chiefrr73) "You really know what picture to choose from when you comment..." (kedrednael) "You really need a break. The thing is almost done, Oleg does not need you as an advisor(you'd be a pitiful one btw.) Do you understand that? No one gives a flying fu** about your opinion, it's just annoying. The game is the box, just some bug hunting left - END OF STORY. However: If you do find a thread where Oleg asks for input, feel free to post all your thoughts there. thx." (swiss) |
#829
|
|||
|
|||
![]()
Exactly what I think each time I see a plane flying over the sea in IL2/SoW.
|
#830
|
|||
|
|||
![]()
RoF uses the exact same method for rendering grass, just at this point it has more densely distributed grass objects (detail setting?) and the colours seem better adjusted to the underlying texture (which Oleg is still working on). So I don't think there's much to worry about here.
|
![]() |
|
|