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#201
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That's amazing to see the AI flying. Impossible to say that just by looking at the video. Nicely done. I also like the Trenches, and so many other fine details. About smoke and tracers - I don't think in this case you would see long lines of smoke following the bolts of light. If there was any smoke at all it would be emanating from the blast tubes and immediately pulled over the wing and behind the plane. So, from the POV presented in this video, we wouldn't be able to see it. Keep in mind that Il-2 has tracer smoke for some airplanes with .303s, namely Bf-109s, while others, like the Hurricane, only have tracers. I don't think it will be forgotten in SoW. |
#202
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No biters?
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#203
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Oleg, please look at the video bellow, and notice that the paint of the aircraft /He-111/ is reflecting the surrounding environment significantly. Probably this is modern paint, and that is why it is reflecting the light. But I think that fresh 1940's paint should be reflecting too the picture of the surrounding environment. In SoW there is no such reflection, except on the picture of the full polished metal Spitfire screenshot, given to us by you long time ago.
So, here it is He-111: The paint is reflecting the image of the surrounding environment. Also please listen the sounds of the video. There should no be dust in to the air taken up by the propeller wash, if there is rain, or it was raining not long time ago. Please fix this in SoW. Thanks. ~Cheers! Last edited by BG-09; 10-29-2010 at 06:26 PM. |
#204
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#205
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#206
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Most of the work has been done already, now is not the time for feature requests, it's time for bug fixing. |
#207
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#208
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__________________
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#209
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Hotseat jumping.. that is for the recording only right? In eaw it was possible to jump into an ai and take it over after you jumped or got shot. It kept you in the action and spared the long climb back. If it's in for the fight...i hope it's switchable on realism level base.
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#210
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It has to be a camera not near a plane as any engine noise will overpower it.
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