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#191
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Oleg I have one question: I've noticed that the British .303 tracers we've seen so far in video and elsewhere are white. Was this really the case? Just development? I thought most of the British/American guns fired red tracers... This was the case in IL-2 but also what I had previous read.
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Find my missions and much more at Mission4Today.com |
#192
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#193
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#194
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#195
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Thank you for your imput Oleg.
There's one sound missing in most games that involve shooting rifles/machine guns that has a dramatic effect on the overal feel of "battlefield environment". The supersonic crack of the high speed bullets/shells flying by. Is there a chance this effect could be part of SOW sound engine at some point? When i tried ARMA2 for the first time some time ago I imediately realised this is the first time I heared this high pitch "crack" in a game. It made the game a lot more imersive for me. ![]() Last edited by Jaws2002; 10-29-2010 at 05:31 PM. |
#197
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So we have different set of features or basic code for use future. So there is possible to set one or other parameter in missions your are creating for the lights in this case. Not all is done for this, but you'll see it in future. |
#198
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#199
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#200
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Thank you for update Mr. Maddox. It all looks fantastic to me. Good luck with Nvidia presentation.
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