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IL-2 Sturmovik The famous combat flight simulator.

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  #191  
Old 10-29-2010, 05:18 PM
IceFire IceFire is offline
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Oleg I have one question: I've noticed that the British .303 tracers we've seen so far in video and elsewhere are white. Was this really the case? Just development? I thought most of the British/American guns fired red tracers... This was the case in IL-2 but also what I had previous read.
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  #192  
Old 10-29-2010, 05:18 PM
BK_JG27_Treiber BK_JG27_Treiber is offline
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Originally Posted by IceFire View Post
The reason some people think the tracers in games look like lasers is because "lasers" in StarWars and other sci-fi were meant to look like tracers from World War II (all StarWars space combat is essentially World War II air combat ).
Very interesting. So modern air combat is like Star Trek without transporters.
  #193  
Old 10-29-2010, 05:20 PM
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Richie Richie is offline
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Originally Posted by Xilon_x View Post
OLEG MADDOX good very good good work i loock the video and the photo.
But i not like the gun effect and sound.
i loock original video of ww2 and sound of gun is POMM- -POMM- -POM very explosive sound of gun and tracers have a zig-zag effect and not a laser effect.
you loock the real gun camera the Tracher have a smoke little smoke and the tracher not have good linear and perfect direction but have little movement the bullets not is the laser.

sound of gun

gun sound

All of that sound was probably edited in later after shot. Those 303s have a more rapid rate of fire than those 50 cals I'm sure.
  #194  
Old 10-29-2010, 05:22 PM
Hunden Hunden is offline
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Originally Posted by Oleg Maddox View Post
It wasn't me. It was novice AI. I can seat in any aircraft that has cockpit (there is now such feature).
I'd say the same thing. Nice update, thank you for the video with the sound. Sounds very good to me. Good luck with exhibition!!
  #195  
Old 10-29-2010, 05:29 PM
Jaws2002 Jaws2002 is offline
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Thank you for your imput Oleg.

There's one sound missing in most games that involve shooting rifles/machine guns that has a dramatic effect on the overal feel of "battlefield environment". The supersonic crack of the high speed bullets/shells flying by.
Is there a chance this effect could be part of SOW sound engine at some point? When i tried ARMA2 for the first time some time ago I imediately realised this is the first time I heared this high pitch "crack" in a game. It made the game a lot more imersive for me.

Last edited by Jaws2002; 10-29-2010 at 05:31 PM.
  #196  
Old 10-29-2010, 05:32 PM
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Robert Robert is offline
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Originally Posted by IceFire View Post
Ok folks...



The reason some people think the tracers in games look like lasers is because "lasers" in StarWars and other sci-fi were meant to look like tracers from World War II (all StarWars space combat is essentially World War II air combat ).





Sorry. I couldn't resist.
  #197  
Old 10-29-2010, 05:33 PM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by Igo kyu View Post
In the UK blackout was patrolled on foot and enforced all night long. You shouldn't expect to see any lights out of doors at night.
We have it depending of different settings. We are develioping the series of sims, but the BoB is just the first one.
So we have different set of features or basic code for use future.

So there is possible to set one or other parameter in missions your are creating for the lights in this case. Not all is done for this, but you'll see it in future.
  #198  
Old 10-29-2010, 05:36 PM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by Jaws2002 View Post
Thank you for your imput Oleg.

There's one sound missing in most games that involve shooting rifles/machine guns that has a dramatic effect on the overal feel of "battlefield environment". The supersonic crack of the high speed bullets/shells flying by.
Is there a chance this effect could be part of SOW sound engine at some point? When i tried ARMA2 for the first time some time ago I imediately realised this is the first time I heared this high pitch "crack" in a game. It made the game a lot more imersive for me.
I think it is in Il-2 on some good sound cards sounding, if the card is capable to render it .
  #199  
Old 10-29-2010, 05:38 PM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by IceFire View Post
Oleg I have one question: I've noticed that the British .303 tracers we've seen so far in video and elsewhere are white. Was this really the case? Just development? I thought most of the British/American guns fired red tracers... This was the case in IL-2 but also what I had previous read.
They are different depending of the type of the bullets with tracers and the year of use.
  #200  
Old 10-29-2010, 05:48 PM
Stachel Stachel is offline
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Thank you for update Mr. Maddox. It all looks fantastic to me. Good luck with Nvidia presentation.
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