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#611
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+1
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All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ ![]() Flying online as Setback. |
#612
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ah I like to get it of the shelf, and on my pc asap, as is and I wont complain about anything.
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#613
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I'm going from memory here but my understanding is that AI won't be able to see through cockpits, clouds or hills. A multi crewed plane can have each crew member with a different level (rookie to ace) of ability. And one of the most interesting points is that AI can panic ! Not sure how that will be displayed but it sure sound good. ![]() If my memory has been playing tricks then I'm sure someone more knowledgeable will correct me. ![]() |
#614
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Regarding the AI, i think Oleg said that there will be more emphasis on individual pilot differences - thinks like aggression levels, aerobatic ability, calmness/panic, etc than in il-2.
Believe the LOS and AI-awareness levels will be realistic - so we will be able to 'bounce' AI flights. Oleg said recently that the AI are behaving very like their real-life equivalents. ![]() I'm intrigued to find out just how advanced this is going to be. Will we see 110s that are attacked form a defensive circle for instance? ![]() ![]() ![]() Last edited by kendo65; 10-27-2010 at 04:29 PM. |
#615
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Maybe this is the problem. Storm Of War - Battle Of Britain Request over Request an more Request for Oleg ![]() And more... and more ...players request, = more harware More perfection in Graphics, physics and polygons = more harware More request + more request = more harware and more Delay over Delay. if you want perfection in all, you must pay for it in harware ![]() Will be need a 2014 hardware ? _______________________________________ Great work Oleg !!! All screen shots looks very nice ! |
#616
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How on earth can Oleg play the game on his home PC if 2014 hardware is not out yet? You ,ay not be able to play it on full-settings, but who cares? It looks amazing on Oleg's PC.
Seriously.... |
#617
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A: He does not have it on his home PC, due an attempt to steal it via internet B: He cannot play it on his home PC due it's (crappy) hardware. C: He plans to acquire an new PC for SoW Last edited by swiss; 10-27-2010 at 04:36 PM. |
#618
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But he has taken shots on his home PC....and they still looked great
He did move to a new location, but he could still play it on his home PC. Anyway, whatever PC, they can still play the game which means that we can. They've used a large variety of hardware, so although you'll need a gaming PC to run it, I'm sure that it won't be impossible to play; that just wouldn't be viable. |
#619
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In the beginning, SoW will be just like IL2 was on initial release. No one will be able to play it on maximum graphic settings. Then slowly, over time the hardware will catch up, just like it did with the various upgrades of IL2.
And we all remember how ground breaking IL2 looked back then, even on our 1.3 gig Pentiums with 512 of ram and a GF4 Ti 4400. ![]()
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#620
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Thanks to those who replied re: AI infor (Mazex, Pilot Error)... I'd like to hear it from the Big Cheese himself, of course.
I can imagine how making the AI unable to see through clouds would be a very computationally expensive undertaking. Unable to see through their wings/fuselage would be fairly easy as the parameters are fixed. But for the clouds, you'd have to define the 3D parameters of clouds and you'd have to calculate the position of the AI pilot in relation to the cloud to define areas of "visual obstruction" beyond which the AI could not have "knowledge". On top of that, ideally, the RAF AI (but not lufties) would be given some "approximate" but not precise knowledge of Luftwaffe position to take into account the advantage conferred by radar (so as to enable general vectoring but not accurate shooting while in clouds, for example). And all that would be further complicated if you wanted to take cloud opacity (on the fringes of clouds, for instance) into account, rather than just boxes of space where the AI can either "see" or "not see". When you think of the calculations that would be necessary to calculate the relative AI bot views of a flight of 20 aircraft spread out over 2 kms of airspace on a day with puffy white cumulus dotting the sky every kilometer or so! I dunno.... (literally, I don't- I'm not a programmer). Perhaps Oleg will find some magic shortcuts (perhaps the calculations could be reduced by calculating only the view of the AI flight leader and assume that the AI aircraft in that flight all share the same field of view?).... The more I think about it, the more I think I understand why RoF did not include this feature! C_G Last edited by C_G; 10-27-2010 at 04:51 PM. |
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