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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 10-27-2010, 04:21 PM
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philip.ed philip.ed is offline
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How on earth can Oleg play the game on his home PC if 2014 hardware is not out yet? You ,ay not be able to play it on full-settings, but who cares? It looks amazing on Oleg's PC.
Seriously....
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  #2  
Old 10-27-2010, 04:33 PM
swiss swiss is offline
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Quote:
Originally Posted by philip.ed View Post
How on earth can Oleg play the game on his home PC if 2014 hardware is not out yet? You ,ay not be able to play it on full-settings, but who cares? It looks amazing on Oleg's PC.
Seriously....
Buddy, he said:


A:

He does not have it on his home PC, due an attempt to steal it via internet

B:

He cannot play it on his home PC due it's (crappy) hardware.

C:

He plans to acquire an new PC for SoW

Last edited by swiss; 10-27-2010 at 04:36 PM.
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  #3  
Old 10-27-2010, 04:37 PM
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philip.ed philip.ed is offline
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But he has taken shots on his home PC....and they still looked great
He did move to a new location, but he could still play it on his home PC.
Anyway, whatever PC, they can still play the game which means that we can. They've used a large variety of hardware, so although you'll need a gaming PC to run it, I'm sure that it won't be impossible to play; that just wouldn't be viable.
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  #4  
Old 10-27-2010, 04:41 PM
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ElAurens ElAurens is offline
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In the beginning, SoW will be just like IL2 was on initial release. No one will be able to play it on maximum graphic settings. Then slowly, over time the hardware will catch up, just like it did with the various upgrades of IL2.

And we all remember how ground breaking IL2 looked back then, even on our 1.3 gig Pentiums with 512 of ram and a GF4 Ti 4400.

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  #5  
Old 10-27-2010, 08:50 PM
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Igo kyu Igo kyu is offline
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Originally Posted by ElAurens View Post
In the beginning, SoW will be just like IL2 was on initial release. No one will be able to play it on maximum graphic settings. Then slowly, over time the hardware will catch up, just like it did with the various upgrades of IL2.
My first built PC in 2000 had an Athlon 1000Mhz/1GHz and a Geforce2GTS 64MB. It played IL*2 and FB at 1600x1200 (no anti aliasing, I still don't set anti aliasing). Before that, I had a 486/66, now that had problems running Quake, not that I noticed except that the grenades speeded up considerably on the new machine. I played CFS and CFS2 before I played IL*2, which I probably came to late in its life, but I have no doubts whatever that 2000 ad machine could have played it at full settings from the first if I'd bought IL*2 earlier.
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  #6  
Old 10-28-2010, 12:19 AM
Bearcat Bearcat is offline
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Quote:
Originally Posted by ElAurens View Post
In the beginning, SoW will be just like IL2 was on initial release. No one will be able to play it on maximum graphic settings. Then slowly, over time the hardware will catch up, just like it did with the various upgrades of IL2.

And we all remember how ground breaking IL2 looked back then, even on our 1.3 gig Pentiums with 512 of ram and a GF4 Ti 4400.

I had an Athalon XP1600 with a Radeon 9000128 card and 512M of RAM.. and it was enough to et me hooked and started on the path to upgrade hell... Truth be told the only reason I haven't upgraded again since my last GPU died is because my current rig Fx-60, GF-260, 4G DDR 400 .. handles this sim fine.. and this is the most intensive thing I do on my PC.
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  #7  
Old 10-27-2010, 04:49 PM
C_G C_G is offline
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Thanks to those who replied re: AI infor (Mazex, Pilot Error)... I'd like to hear it from the Big Cheese himself, of course.

I can imagine how making the AI unable to see through clouds would be a very computationally expensive undertaking.
Unable to see through their wings/fuselage would be fairly easy as the parameters are fixed.
But for the clouds, you'd have to define the 3D parameters of clouds and you'd have to calculate the position of the AI pilot in relation to the cloud to define areas of "visual obstruction" beyond which the AI could not have "knowledge".
On top of that, ideally, the RAF AI (but not lufties) would be given some "approximate" but not precise knowledge of Luftwaffe position to take into account the advantage conferred by radar (so as to enable general vectoring but not accurate shooting while in clouds, for example).
And all that would be further complicated if you wanted to take cloud opacity (on the fringes of clouds, for instance) into account, rather than just boxes of space where the AI can either "see" or "not see".

When you think of the calculations that would be necessary to calculate the relative AI bot views of a flight of 20 aircraft spread out over 2 kms of airspace on a day with puffy white cumulus dotting the sky every kilometer or so! I dunno.... (literally, I don't- I'm not a programmer).

Perhaps Oleg will find some magic shortcuts (perhaps the calculations could be reduced by calculating only the view of the AI flight leader and assume that the AI aircraft in that flight all share the same field of view?)....

The more I think about it, the more I think I understand why RoF did not include this feature!

C_G

Last edited by C_G; 10-27-2010 at 04:51 PM.
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  #8  
Old 10-27-2010, 05:08 PM
Chivas Chivas is offline
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The AI programming is the most difficult by far feature to develop in any sim. If it were easy we would all have robots doing everything around our homes.
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  #9  
Old 10-27-2010, 06:17 PM
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Richie Richie is offline
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Quote:
Originally Posted by philip.ed View Post
How on earth can Oleg play the game on his home PC if 2014 hardware is not out yet? You ,ay not be able to play it on full-settings, but who cares? It looks amazing on Oleg's PC.
Seriously....
He mentioned on one post he was playing on XP. Isn't the limit for XP 4 gigs of Ram?
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  #10  
Old 10-27-2010, 07:01 PM
C_G C_G is offline
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Yep, XP limit RAM usage to 3.7 gigs (or something like that).
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