Quote:
Originally Posted by Splitter
May I try a short summation of what is being written?
(these are no longer random occurrences as in IL-2 where what the damage might be is determined by a percentage chance).
- No complicated start up procedures, at least at release.
Splitter
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In IL-2 is two types of damage models:
1. Tha has percentage model in some square of the hit that was in a first version.
2. Co-called complex damage model which include the first one and the modeling of internals up to 40 units in some planes. This model was introduced with the Forgotten Battles forthe new flyable aircaft and in time has been added in most non AI aircraft.
In a model 2 is modelled hit boxes for engine, reductor, supercharger, fuel tanks, etc repeating actual sizes of modelled devices.
It is also included the 3D models of some elevator, rudder, etc control
that also possible to damage by hits and its based on the durability terms.
In Sow we have only the model 2 with way more advaced calculation and several separate hit boxes even for some single devices... say for the engine... I told about modeling of cylinders already for example.