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#131
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No, Oleg is right, you simply can't make these reflections dynamic. It's impossible in real time and will be for a number of years in the future..
They are still reflections tho. They will move as your head moves, they just don't reflect true objects. They do look excellent. Last edited by Letum; 10-22-2010 at 04:09 PM. |
#132
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But it's nice to have build in dynamic features. When the graphics cards get more powerful, we can put the eyecandy on again.
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#133
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So why are you explaining it will be dynamic then? |
#134
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But for the pilot model, will we see the pilot put his mask on? If so, do you know how it works? It may sound silly, but the type-d-mask differs from other masks in that it attaches to the helmet internally ![]() ![]() |
#135
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Oleg, how much has SoW's coding for joystick input curves been changed since IL2 4.09? Do you still use your old joystick curve settings or do you have a new set you use? Also, will setting X, Y, Z axis give you greatest control input response as was in IL2?
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#136
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I think he means the positioning of the reflection as the player's head position moves, not that the reflection's head moves.
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#137
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It wouldn't surprise me at all if there was provision for a dynamic reflection. I expect that would be a couple generations of hardware down the road, though.
I'm tickled pink by what we have so far. I can't see any machine on the planet today being able to render any better (If it could possibly get any better), I'm still amazed that any machine can at all. |
#138
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Can't say it enough this is true artwork. This is what we see when artistic talent is merged with engineering expertise.
All of you who have been singing "vapor ware" here's a new song for you: "new standard" / "raised the bar." |
#139
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![]() Gooood to hear! Priorities ![]() |
#140
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Oleg just one thing, the rest of the cockpit, with exception of the panel, wasn´t RLM-02 in E series cockpits?
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