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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 10-22-2010, 03:55 PM
BadAim BadAim is offline
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Quote:
Originally Posted by Oleg Maddox View Post
reflection on the gauges are not dynamic. They are prerendered.
Don't expect they will move.

Simply all these reflections makes the feel of real lighting and overal photographic quality of the whole picture.

For the dynamically changed halftransparent reflections of a pilot and its movement in so many glassed surfaces will make so great impact on fps that you will glad to switch it off forever...

Compomise - static. Looks excellent.
I like your Idea of compromise, It's rather......uncompromising.
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  #2  
Old 10-22-2010, 04:06 PM
Letum Letum is offline
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Originally Posted by BadAim View Post
I like your Idea of compromise, It's rather......uncompromising.
No, Oleg is right, you simply can't make these reflections dynamic. It's impossible in real time and will be for a number of years in the future..
They are still reflections tho. They will move as your head moves, they just don't reflect true objects.

They do look excellent.

Last edited by Letum; 10-22-2010 at 04:09 PM.
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  #3  
Old 10-22-2010, 04:09 PM
Hecke
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Originally Posted by Letum View Post
No, Oleg is right, you simply can't amke these reflections dynamic.
They are still reflections tho. They will move as your head moves.

They do look excellent.

So why are you explaining it will be dynamic then?
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  #4  
Old 10-22-2010, 04:12 PM
Hoverbug Hoverbug is offline
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Originally Posted by Hecke View Post
So why are you explaining it will be dynamic then?
I think he means the positioning of the reflection as the player's head position moves, not that the reflection's head moves.
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  #5  
Old 10-22-2010, 04:28 PM
Splitter Splitter is offline
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I have never seen cockpits like that in any other sim I have played. Even "pay" aircraft do not have that level of detail or photorealism.

The photo showing the landscape is stunning. For the person who brought up the size of the sun, I think the effect seen in this screen shot is just "glare" or "blossoming". If anyone thinks I am wrong, go out and stare at the sun for a few minutes then come back and report .

A bit of detail that I hope is improved over IL-2: The text in mission descriptions. While it is simple to figure out what the briefing is trying to say, the text has errors that make it an obvious translation. Just a bit of editing by a native speaker of the language would get rid of these small problems. Small issue but it jumps out at me in IL-2.

Lastly, I LOVE the clickable cockpits! Other flight sims have incorporated them and they really add to the experience. Things that need to be done quickly can also be assigned a keyboard shortcut for combat, but all the little "pilot" functions for normal flight can now be incorporated into this combat sim. Excellent!

As someone else said, SoW looks to be combining combat sim with flight sims. That is going to turn the computer flight community on its' head.

THANK YOU for the update!

Splitter

Last edited by Splitter; 10-22-2010 at 04:31 PM.
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  #6  
Old 10-22-2010, 04:37 PM
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Tte. Costa Tte. Costa is offline
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The sun always seems larger when near the horizon by the magnifying glass effect of the atmosphere
P.S:Tx very much Oleg and team for the great updates.

Last edited by Tte. Costa; 10-22-2010 at 04:41 PM.
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  #7  
Old 10-22-2010, 04:29 PM
Letum Letum is offline
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Originally Posted by Hecke View Post
So why are you explaining it will be dynamic then?
The reflection will moves as your camera moves, but nothing within the reflection will move.


I'll see if I can explain better a little later...
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  #8  
Old 10-22-2010, 04:08 PM
tourmaline tourmaline is offline
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Originally Posted by BadAim View Post
I like your Idea of compromise, It's rather......uncompromising.
But it's nice to have build in dynamic features. When the graphics cards get more powerful, we can put the eyecandy on again.
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  #9  
Old 10-22-2010, 04:12 PM
Ironman69 Ironman69 is offline
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Oleg, how much has SoW's coding for joystick input curves been changed since IL2 4.09? Do you still use your old joystick curve settings or do you have a new set you use? Also, will setting X, Y, Z axis give you greatest control input response as was in IL2?
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  #10  
Old 10-22-2010, 04:14 PM
BadAim BadAim is offline
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It wouldn't surprise me at all if there was provision for a dynamic reflection. I expect that would be a couple generations of hardware down the road, though.

I'm tickled pink by what we have so far. I can't see any machine on the planet today being able to render any better (If it could possibly get any better), I'm still amazed that any machine can at all.
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