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IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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#2
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No, Oleg is right, you simply can't make these reflections dynamic. It's impossible in real time and will be for a number of years in the future..
They are still reflections tho. They will move as your head moves, they just don't reflect true objects. They do look excellent. Last edited by Letum; 10-22-2010 at 04:09 PM. |
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So why are you explaining it will be dynamic then? |
#4
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I think he means the positioning of the reflection as the player's head position moves, not that the reflection's head moves.
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#5
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I have never seen cockpits like that in any other sim I have played. Even "pay" aircraft do not have that level of detail or photorealism.
The photo showing the landscape is stunning. For the person who brought up the size of the sun, I think the effect seen in this screen shot is just "glare" or "blossoming". If anyone thinks I am wrong, go out and stare at the sun for a few minutes then come back and report ![]() A bit of detail that I hope is improved over IL-2: The text in mission descriptions. While it is simple to figure out what the briefing is trying to say, the text has errors that make it an obvious translation. Just a bit of editing by a native speaker of the language would get rid of these small problems. Small issue but it jumps out at me in IL-2. Lastly, I LOVE the clickable cockpits! Other flight sims have incorporated them and they really add to the experience. Things that need to be done quickly can also be assigned a keyboard shortcut for combat, but all the little "pilot" functions for normal flight can now be incorporated into this combat sim. Excellent! As someone else said, SoW looks to be combining combat sim with flight sims. That is going to turn the computer flight community on its' head. THANK YOU for the update! Splitter Last edited by Splitter; 10-22-2010 at 04:31 PM. |
#6
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The sun always seems larger when near the horizon by the magnifying glass effect of the atmosphere
P.S:Tx very much Oleg and team for the great updates. Last edited by Tte. Costa; 10-22-2010 at 04:41 PM. |
#7
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The reflection will moves as your camera moves, but nothing within the reflection will move.
I'll see if I can explain better a little later... |
#8
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But it's nice to have build in dynamic features. When the graphics cards get more powerful, we can put the eyecandy on again.
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#9
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Oleg, how much has SoW's coding for joystick input curves been changed since IL2 4.09? Do you still use your old joystick curve settings or do you have a new set you use? Also, will setting X, Y, Z axis give you greatest control input response as was in IL2?
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#10
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It wouldn't surprise me at all if there was provision for a dynamic reflection. I expect that would be a couple generations of hardware down the road, though.
I'm tickled pink by what we have so far. I can't see any machine on the planet today being able to render any better (If it could possibly get any better), I'm still amazed that any machine can at all. |
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