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IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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Many thanks to Oleg
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#2
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Indeed! Many thanks for all the time you spent, answering all these little questions and giving those nice little hints!
![]() And best wishes for your son! I just wish that more software-studios had such a professional photographer like Oleg. Looking at other games being advertised with "stunning realistic graphics", I wonder if people have stopped looking at the world with their own eyes and rely youtube, cinema and movies instead.. I guess that's happens when being bombard with blinding colors and "photoshoped" images in all media... ![]() |
#3
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What I find amusing is all the arguments about the colour of landscapes not being right.
With the variety of monitors and graphics cards out there, I’d be surprised if we could find 2 pc's which would display the same colours in an identical image. Also I would think that the colours of the landscape would change during the duration of the campaign. What do people want modelled? The vegetation slowly changing from day one of the campaign until its climax? Not to mention that we probably don't have any baseline data of the exact colours anyway, what with the degradation of the nitrocellulose based films of the time! This week’s update has made me really excited. Potentially 128 people in multi player would lead to amazing online events. I hope there is a way of operating in some kind of organised fashion rather than the free for all that’s happening in IL-2 at the moment. I wonder if they could let mission builders assign ‘missions’ or ‘goals’ to the various squadrons that are available. So that when you choose your aircraft you have some sort of guidelines for the task you need to perform? (I know a lot of mission builders do put this into the mission description, but they tend to be more general team goals and you don’t get that sense of responsibility to stick to the mission at the moment!) Cheers! |
#4
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100+ player servers are possible in IL2. you don't see many (any?) because no group of clients could cope with the traffic needed, even if the server could. Just because the game can, it doesn't mean the real world can. |
#5
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#6
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S!
And for online you need to reduce the gfx settings to decrease lag. What works offline does not apply online in most cases. |
#7
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You don't need to tune it down because of the number of players connected, but because of the number of aircraft rendered/simulated. And in this, the IL2 1946-engine is still limited almost as much as the original IL2. |
#8
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__________________
LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron 'MUSTANG' - compilation of online air victories |
#9
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Just one user with bad connection may damage overal picture if all features settings of transfer are maxed out. Its why I told that currently it is 128. But we may minimize for the release. Or just to notice that it is fine only with some good connection to all. And we don't like to minimize the features that was done with Il-2 data transfer comparing to other games. Instead we have some more features and some other features. Server will be shipped with the game. And some will be installed right with the release. |
#10
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Thank you for the reply.
![]() I have some questions that you haven't been able to answer in the past (too early in development). Might I ask if you can answer some of these questions now? Quote:
__________________
LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron 'MUSTANG' - compilation of online air victories |
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