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-   -   Oleg shared some REAL NEWS today (http://forum.fulqrumpublishing.com/showthread.php?t=16980)

nearmiss 10-16-2010 02:43 PM

Oleg shared some REAL NEWS today
 
Go to the Friday update thread. http://forum.1cpublishing.eu/showthread.php?t=16964

Review the entire thread, Oleg has peppered the thread with responses and alot of information many of you have been asking.

Up to about page 33

IceFire 10-16-2010 03:34 PM

Starting to remind me of the good old days of IL-2 and Forgotten Battle development :) Right on Oleg!

(Now everyone, don't scare the guy away!)

philip.ed 10-16-2010 03:56 PM

Many thanks to Oleg :D Excellent QandA session.

Feuerfalke 10-16-2010 04:39 PM

Indeed! Many thanks for all the time you spent, answering all these little questions and giving those nice little hints! ;)

And best wishes for your son!

I just wish that more software-studios had such a professional photographer like Oleg. Looking at other games being advertised with "stunning realistic graphics", I wonder if people have stopped looking at the world with their own eyes and rely youtube, cinema and movies instead..
I guess that's happens when being bombard with blinding colors and "photoshoped" images in all media... :|

Skoshi Tiger 10-17-2010 05:15 AM

What I find amusing is all the arguments about the colour of landscapes not being right.
With the variety of monitors and graphics cards out there, I’d be surprised if we could find 2 pc's which would display the same colours in an identical image.
Also I would think that the colours of the landscape would change during the duration of the campaign. What do people want modelled? The vegetation slowly changing from day one of the campaign until its climax? Not to mention that we probably don't have any baseline data of the exact colours anyway, what with the degradation of the nitrocellulose based films of the time!

This week’s update has made me really excited. Potentially 128 people in multi player would lead to amazing online events. I hope there is a way of operating in some kind of organised fashion rather than the free for all that’s happening in IL-2 at the moment.

I wonder if they could let mission builders assign ‘missions’ or ‘goals’ to the various squadrons that are available. So that when you choose your aircraft you have some sort of guidelines for the task you need to perform? (I know a lot of mission builders do put this into the mission description, but they tend to be more general team goals and you don’t get that sense of responsibility to stick to the mission at the moment!)

Cheers!

Letum 10-17-2010 09:06 AM

Quote:

Originally Posted by Skoshi Tiger (Post 190430)
Potentially 128 people in multi player would lead to amazing online events.

Don't get excited about that.

100+ player servers are possible in IL2.
you don't see many (any?) because no group of clients could cope with the traffic needed, even if the server could.

Just because the game can, it doesn't mean the real world can.

T}{OR 10-17-2010 09:08 AM

Quote:

Originally Posted by Skoshi Tiger (Post 190430)
This week’s update has made me really excited. Potentially 128 people in multi player would lead to amazing online events. I hope there is a way of operating in some kind of organised fashion rather than the free for all that’s happening in IL-2 at the moment.

IRC IL2 also supported 128 players online. I personally attended many online events and battles with almost 90 people at the time. The problem with this is - unless you have an utterly powerful server with excellent bandwidth you won't make it past 60 players without massive lag for the majority of people on it. At least that is how it was in IL2.

Daniël 10-17-2010 09:10 AM

Quote:

Originally Posted by Skoshi Tiger (Post 190430)
I wonder if they could let mission builders assign ‘missions’ or ‘goals’ to the various squadrons that are available. So that when you choose your aircraft you have some sort of guidelines for the task you need to perform? (I know a lot of mission builders do put this into the mission description, but they tend to be more general team goals and you don’t get that sense of responsibility to stick to the mission at the moment!)

Cheers!

I like your idea about the goals. On TV programme called 'Battlefront' I heard about Spitfires protecting Hurricanes when they were attacking German bombers. Such things will give much more options to use tactics in the game, especcially online.

_RAAF_Stupot 10-17-2010 09:14 AM

Quote:

Originally Posted by Letum (Post 190446)
Don't get excited about that.

100+ player servers are possible in IL2.
you don't see many (any?) because no group of clients could cope with the traffic needed, even if the server could.

Just because the game can, it doesn't mean the real world can.

Well, Australia's getting a National Broadband Network.....so we will be able to do this Down Under! ;););)

Flanker35M 10-17-2010 09:25 AM

S!

And for online you need to reduce the gfx settings to decrease lag. What works offline does not apply online in most cases.


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