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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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"Simply you should understand that more visible at once _different_ objects on the ground - more power we need for calculation."
Of course, I know it, but I'm still playing IL-2 (even the latest maps, with settings just reduced a little) with an old Athlon3000 with only 1 giga of ram and an old Radeon 9700pro and the game still looks good and playable. In the next months, I will have a pc which will be much more powerful (but not a "war machine", just a good current pc) and I think it's quite reasonable to expect that a 2011 game will, at least, support some more elements on it than its ten-years old, very good, predecessor. P.S: note to the fanboys, I don't even read your posts, so no need to flak me, I'm totally indifferent to it. |
#2
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What makes you think that it won't support more elements? As for your last line.. is that the 'net version of sticking your fingers in your ears and la la-ing? |
#3
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Lets begin from polygon count. Compare details of tank in Il-2 and in BoB. This was cost several times increment of using power for each unit. Now compare cars. Now compare bridges. Now compare roads Now compare ships Now compare planes. The last one is the most important in the fligth sim and here again like it was in Il-2 we have not compromisses for the ratio how it looks.. modelled functions and its damage model and modelled internals with all the listed above things alltogether... Instead of some using our old models from Il-2 for their own sims with the little bit increment of polygons and size of textures (and repeating the same things that we did oursevlves with no info for details, some time even known for us wrong details(!) we are going with another goal - we try now to recreate planes outside and inside so close looking to real, that never was done before in any sim (even in add-ons for MS FS). And the masterpice is that its already used as a reference in some sources.... yes some time we are making non principal mistakes, but most are eliminated... or some tiome especiall make "mistakes" due to limits of technology And we don't use some overdone effects that to represent them as used technology and show full illiteracy in some real laws.... And lets say that from the beginning we will offer more than others... its not just 2 or six planes flyable... Did you count the amount of already shown ground units with its quality? Ah... maybe you don't like our wheels cars? Ok.... then just imagine Kursk Battle and its common polygon and textures count... We think already now (or really much earlier) about future battles in a series. We think about common development in future of online gameplay together with thrid party.... Continue counting: new more complex calcualtion for FM not just for several aircraft in air simultaneously new way more complex AI not just for several aircraft in air simultaneously new way more complex AI for the ground units.... for the hundres visible at once. The war continues on the ground... massive war if to compare to any other sim... (however I still can say it about Il-2 as well) New features of the ground units... Special AI for the AA defence on the ground... Ok, I'm tired... there is something more to count.... that maybe isn't going in final release but will be as addition in future. All these things recall increment by exponent of power that we need to use.... Just think about it. Il-2 inspired at least 3 other sims... with continues... more or less directly based on our Il-2 source code or learning our source code.... Il-2 created some amount of new teams and even new companies... Should I say that we are thinking about future, about our experience with Il-2 (superb, good and sometime bad....) Who remember how was developed Il-2 and its series I think understand what I would say now. Hint: we are not making one season game... You like Il-2. Thats good. You like the amount of things that is done there by us and third party? Thats also good But please take in acount that all these things were developed after the first original Il-2.... Now will be the first new original sim that will be more open for increment.... This message isn't just for you... Its for all who doesn't see the difference now... Last edited by Oleg Maddox; 10-15-2010 at 09:05 PM. |
#4
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Very nice details there, thanks!
Luke (He 162 Cockpit Modeler ![]() |
#5
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Hi, I was thinking that nickname is very known for me
![]() You may write me on the old address and I will load the base from there and check it. Then you will know the new one. And how about the new He 162 for the new sim? ![]() ![]() ![]() ![]() |
#6
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It's definitely looking like it's coming together! Not just some technology thrown in.. it's now looking like it's getting closer to being finished and rolling along.
Spectacular images. Keep it up! ![]()
__________________
Find my missions and much more at Mission4Today.com |
#7
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Now you're talking
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__________________
Find my missions and much more at Mission4Today.com |
#8
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We will have probably two versions from the beginning of release.
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#9
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Bf110 C-3 or C-4 and?... Bf110 C-4B? and i want to see that He162, omg! ![]()
__________________
Core2Quad 9400 2.66Ghz 45nm - 4x2gb ddr2 800 Kingston = 8GBRAM - XFX Radeon HD 5850 Black Edition 1Gb DDR5 765Mhz/1440steam/ 4.5Gbps- 1/2 Terabyte Wn D 32mb - Mother Assus P5QLE - P&C Silencer 750W - Sentey RJA246 LCD 4 coolers - DVD/RW 20x LG - LCD Samsung P2350n 23" - Edifier C2 2.1+1 waiting for: Il-2: Armée de l’Air; Continuation War; Battle for Moscow; Stalingrad; El Alamein; Sicily; The West Air Campaign; Berlin ZakKandrachoff
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#10
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