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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 10-15-2010, 11:24 PM
JAMF JAMF is offline
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Mr. Maddox, I don't know if these questions have passed here already, or if they have been answered, so here they are:

- Will we see raindrops on the windscreen, like in the original IL2 demo?
- Will we see rivets on the wing and would they be bump- or normal-mapped?
- Is surround gaming (3 screens) being taken into account in development? Flexible FoV? Or will there be an option for users wit 3 screens, to render the view through 3 viewports, like it was done in the racing simulation rFactor?
- Is the SoW engine ready for future 64Bit development, so it can use more than 2GB and load everything into memory on systems that have the memory? Like load all LoD models and all textures into memory to fill up 8GB?
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  #2  
Old 10-16-2010, 06:03 AM
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zapatista zapatista is offline
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oleg,

thank you for the update !

the cities look very good with dense housing/buildings, and i like the small fences placed around the front door gardens/courtyard that some english city houses do have in real life to. i suspect there will be similar (but much more) fences around some countryside houses ?

if you have a moment can you plz answer the questions this poster asked earlier ?
- i am particularly interested in the function of using 3 monitors and being able to set FoV's for them correctly (partic since the monitors might have to be DIFFERENT sizes, which requires a different FoV setting for each monitor)
- the 64 bit question and being able to use more ram is also important


Quote:
Originally Posted by JAMF View Post
Mr. Maddox, I don't know if these questions have passed here already, or if they have been answered, so here they are:

- Will we see raindrops on the windscreen, like in the original IL2 demo?
- Will we see rivets on the wing and would they be bump- or normal-mapped?
- Is surround gaming (3 screens) being taken into account in development? Flexible FoV? Or will there be an option for users wit 3 screens, to render the view through 3 viewports, like it was done in the racing simulation rFactor?
- Is the SoW engine ready for future 64Bit development, so it can use more than 2GB and load everything into memory on systems that have the memory? Like load all LoD models and all textures into memory to fill up 8GB?
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  #3  
Old 10-16-2010, 06:12 AM
HFC_Dolphin HFC_Dolphin is offline
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Not much to say, these pictures are excellent and, along with previous updates, prove that game is almost finished.
I'm pretty confident that soon we'll be discussing about the release game
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  #4  
Old 10-16-2010, 10:16 AM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by zapatista View Post
oleg,

thank you for the update !

the cities look very good with dense housing/buildings, and i like the small fences placed around the front door gardens/courtyard that some english city houses do have in real life to. i suspect there will be similar (but much more) fences around some countryside houses ?

if you have a moment can you plz answer the questions this poster asked earlier ?
- i am particularly interested in the function of using 3 monitors and being able to set FoV's for them correctly (partic since the monitors might have to be DIFFERENT sizes, which requires a different FoV setting for each monitor)
- the 64 bit question and being able to use more ram is also important
64 bit supported in a separate EXE
3 monitors was possible. Didn't check it now... probably still works
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  #5  
Old 10-16-2010, 10:32 AM
Triggaaar Triggaaar is offline
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This is all just too good, thanks Oleg
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Originally Posted by Oleg Maddox View Post
3 monitors was possible. Didn't check it now... probably still works
I'm a bit surprised that no one where you're working has 3 monitors set-up, if it was planned to work on 3. I guess SOW on large monitor would be very nice, but 3 monitors just seems extra lovely.
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  #6  
Old 10-16-2010, 10:37 AM
Skoshi Tiger Skoshi Tiger is offline
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Oleg!
How did your son go in his training?

Please ask him to go easy on me if he finds me online!


Cheers!

PS. My son (6 yrs old) often sits on my knee as co-pilot when I'm flying!

Last edited by Skoshi Tiger; 10-16-2010 at 10:39 AM.
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  #7  
Old 10-16-2010, 10:44 AM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by Skoshi Tiger View Post
Oleg!
How did your son go in his training?

Please ask him to go easy on me if he finds me online!


Cheers!

PS. My son (6 yrs old) often sits on my knee as co-pilot when I'm flying!
He got sick... yesterday. So we didn't fly with him.
I'm at home with him today, its why I'm answering at the moment.
He is sleeping right now.
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  #8  
Old 10-16-2010, 10:45 AM
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Spudkopf Spudkopf is offline
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Quote:
Originally Posted by Skoshi Tiger View Post
Oleg!
How did your son go in his training?

Please ask him to go easy on me if he finds me online!


Cheers!

PS. My son (6 yrs old) often sits on my knee as co-pilot when I'm flying!

Quote:
Originally Posted by Spudkopf View Post
So it seems to me everybody kind of missed out on the major point in of this update, so Oleg did you keep your promise and have a successful training session with your son and what was the aircraft in question? Also I’m quite curious to know your son's favourite plane?

By the way the He-162 is one of my all time favourite aircraft both in and out of the game and with Canon’s skins is a real joy to look at as well, although I must admit most of my in game play is dedicated to ground attack (with the odd bomber intercept thrown every now and again) and with a slight lean towards the aircraft of the axis, so I am now eagerly awaiting 4.10 so I can get my hands on the Hs-129 .

On that note it would be nice to see the Hs-123 and the Hs-126 in SOWBOB however I guess we may have to wait until the series heads east again for those two planes.

Yes as I posted earlier, I'd like to know as well?
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  #9  
Old 10-16-2010, 10:46 AM
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Spudkopf Spudkopf is offline
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Sorry Oleg you beat me to it.

So what is he trainig on and what's his favourite?
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  #10  
Old 10-16-2010, 10:52 AM
pupaxx pupaxx is offline
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...Just to say a word..
I like so much Mr Oleg is so loquacious and inclined to conversation!!!
It seems more relaxed, maybe SOW is really near to come!

Thanks again Oleg for your work and your interacting with us
Keep up!!! Great update!

Last edited by pupaxx; 10-16-2010 at 10:55 AM.
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