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IL-2 Sturmovik The famous combat flight simulator.

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  #361  
Old 10-03-2010, 12:49 AM
Old_Canuck
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Originally Posted by Hecke View Post
So for you interaction between developer and potential customer means to constantly say:

Awesome ...
Appreciate ...
Excellent ...
Can't wait ...
Thx Oleg ...
Wonderfull ...
Everything is coming together nicely ...
...

I don't think Oleg can make any use of this sort of comments.
Has Oleg ever answered a post which contains only such phrases? No ...
Is Oleg and Team encouraged by such comments? I think all artists are encouraged by such comments. No need to reply to them either. Just appreciate them like a warm glow of sunlight in the morning. Agreed that constructive criticism can be valuable to an artist. But there's a big difference between constructive criticism (which is usually backed up by relevant data) and ill-intended bickering usually by the same actors. So I make no apology for my attempts to compliment and encourage these artists. I personally lack the knowledge and expertise to offer the team any relevant data. But, like many in the silent majority, I can offer them a little encouragement from time to time. I'll keep doing this until Oleg tells me to shut up.
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  #362  
Old 10-03-2010, 02:25 AM
zauii zauii is offline
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The real question is, which comes first Duke Nukem Forever or Storm of War, its a race to the finish line by two games long due
Love these updates, just ignore the whine and continue next Friday.

Last edited by zauii; 10-03-2010 at 02:32 AM.
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  #363  
Old 10-03-2010, 02:46 AM
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zapatista zapatista is offline
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Originally Posted by Osprey View Post
I would honestly like to see you (Tree_UK) banned by IP. Would the Administrators apply the order? Anybody else upset by his antagonising and obtuse posts each week?
yes he should be, and he has already been temp banned for it in the past

what some people dont seem to recognize with him is that he is deliberately offensive to oleg personally and on purpose constantly posts negative and destructive remarks about the BoB project and previews we get here, it has nothing to do with him giving some honest and balanced feedback on the updates

his behavior is like that of the slighted women, or the low EQ child who's toy has been taken away, and he keeps whining on and on and on long after the event has passed. for tree-uk that trigger experience was the postponement of il2/BoB mark-1 about 4 yrs ago which he must have been looking forward to a lot, and from then on his sole purpose to come onto these forums is to post his negative crap (and he does it on all the il2 forums). if you look back on all his post in this forum 90% of them are his deliberately offensive negative remarks

and anytime he gets cornered about his misrepresentation of facts or his deliberate exaggerated negative spin on things, he'll try and backtrack about being misunderstood and will slither and slide away, only to reappear doing the exact same thing in the next posts, he's been doing it for years, and temp banning him here has had no change in his behavior either. his previous main constant whining was about the release date, and since it is obvious in the last couple of months that release is imminent and just around the corner (barring some major bug that delays intended release date), so Tree-uk now has switched to deliberately offensive remarks about the content (yet he knows little of game design or grafix/video, and completely ignores all the positive aspects of what we see, and neither is he able or willing to see minor WIP factors for what they are)

tree-uk is also now locked into his behavior because it gets him attention (and he has very little knowledgeable or interesting to contribute on ww2 aviation so he cant "participate" on that level), and because he gets stroked along by cluster of hanger's on who are to dimwitted to see the bigger pattern of what he is doing here

so when you see oleg's outburst of frustration at all the unnecessary and ungrateful negative crap being constantly posted by people like tree, most of us are concerned, but not tree, for him its EXACTLY what he wants to achieve and he will keep doing it, its his sole purpose for being here. so dont expect tree to change, he wont, and because of that he really shouldnt be here at all

Last edited by zapatista; 10-03-2010 at 02:58 AM.
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  #364  
Old 10-03-2010, 03:05 AM
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zapatista zapatista is offline
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Quote:
Originally Posted by Tone71 View Post
All things considered, I don't think it looks too bad:




I think that the landscape looks great. I say this because in this reference pic from TONE71 you can clearly see that in the distance is a distinct haze. Which is very common, and looking at Olegs' Screenshot you can see the haze is present all the way to the shoreline.

In the above reference pic, the haze has burned off in the near distance. I fly a lot and I can vouch for the presence of this haze effect, which dampens and flattens the colour of the ground and skies... The ground is really very well rendered..
exactly, the main point with the recent high altitude screenshots is that what we see of the terrain below shows good detail in the ground contours, toning the color palate (or density of foliage/scrubs/trees/hedges) is a very minor and easy component (and is not the purpose of showing those shots imho)

Last edited by zapatista; 10-03-2010 at 03:12 AM.
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  #365  
Old 10-03-2010, 03:10 AM
Splitter Splitter is offline
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Originally Posted by zapatista View Post
yes he should be, and he has already been temp banned for it in the past
Dude, you seriously need to come out of your shell and tell us what you really think . Holding back your true feelings will lead to indigestion and ulcers. So let me ask this in as direct a manner as possible:

Tell us how you feel about TreeUk.

Get it off your chest, you will fell better.

Now where did I put my popcorn.....

Splitter
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  #366  
Old 10-03-2010, 03:29 AM
swiss swiss is offline
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Originally Posted by zapatista View Post
so when you see oleg's outburst of frustration at all the unnecessary and ungrateful negative crap being constantly posted by people like tree, most of us are concerned, but not tree, for him its EXACTLY what he wants to achieve and he will keep doing it, its his sole purpose for being here. so dont expect tree to change, he wont, and because of that he really shouldnt be here at all
You're wrong.
He's speculative on the release date - he's free to do so.
He doesn't like the terrain. He's free to like whatever, unfortunately he picked a bad formulation.

The whiners here are actually not negative or destructive - they are just disappointed.
Not of Olegs work - but they had unrealistic dreams(i'm exaggerating here) of a Sim, where you can fly over meadows and see the grasshoppers jump away if you only do it low enough.
Now their dream is manifesting and they realize it's not going be like they imagined, hence the don't like this, don't like that.
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  #367  
Old 10-03-2010, 03:45 AM
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proton45 proton45 is offline
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Originally Posted by Old_Canuck View Post
Is Oleg and Team encouraged by such comments? I think all artists are encouraged by such comments. No need to reply to them either. Just appreciate them like a warm glow of sunlight in the morning. Agreed that constructive criticism can be valuable to an artist. But there's a big difference between constructive criticism (which is usually backed up by relevant data) and ill-intended bickering usually by the same actors. So I make no apology for my attempts to compliment and encourage these artists. I personally lack the knowledge and expertise to offer the team any relevant data. But, like many in the silent majority, I can offer them a little encouragement from time to time. I'll keep doing this until Oleg tells me to shut up.

I really didn't want to get "sucked into" this whole topic...

But its obvious that most of the people here have absolutely NO IDEA about the proper way to communicate their criticism of an ongoing creative project.

I have been a working musician and an artist...and I have collaborated with many brilliant artists...and I can tell you, "for a fact", that insulting, marginalizing, or speaking presumptively (the presumption being that Oleg finds all this bickering educational) with the artist, IS NOT, the way to communicate your thoughts.

I'm gonna "tap out" now (lol)....


P.S. Old_Canuck...I'm not really commenting on your statement as much as I'm communicating my thoughts after reading your thoughts. I hope that is ok.

Last edited by proton45; 10-03-2010 at 03:48 AM.
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  #368  
Old 10-03-2010, 04:14 AM
ATAG_Dutch ATAG_Dutch is offline
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Originally Posted by Freycinet View Post
"This message is hidden because Tree_UK is on your ignore list."

Ah, really nice feature that one! I can recommend it.
I was trying very hard to not get sucked into this but I can't resist anymore.
What a bunch of women.
Is there anyone at all who would like to discuss the sim?
Some of us find logical discourse useful.
Others think 'I'm a celebrity, get me out of here' is highly educational.
Which camp are you in?

Last edited by ATAG_Dutch; 10-03-2010 at 11:19 PM.
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  #369  
Old 10-03-2010, 04:27 AM
ATAG_Dutch ATAG_Dutch is offline
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Originally Posted by Splitter View Post
Dude, you seriously need to come out of your shell and tell us what you really think . Holding back your true feelings will lead to indigestion and ulcers. So let me ask this in as direct a manner as possible:

Tell us how you feel about TreeUk.

Get it off your chest, you will fell better.

Now where did I put my popcorn.....

Splitter
Now then splitter, we've had some good chats and you're obviously an intelligent chap, so don't jump on the bandwagon, please.

What do you think about the weathering of squadron codes?

Thanks.
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  #370  
Old 10-03-2010, 04:31 AM
Blackdog_kt Blackdog_kt is offline
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Originally Posted by matsher View Post
Right, onto the real reason I wanted to post. This posting thing is pretty new to me so please excuse any babbling...

I have one development question / wish / request that has always been on my mind, and I have never come across anyone else asking about it... So here it is

Full cockpit vs Wonderview:- In IL-2 there is either Full cockpit or gunsight and sky. Nothing inbetween. It would be so good if there was a third option.

To Oleg- Will/can there be a player defined option to set the in-cockpit view at 65% (or so) opacity, to make it semi-transparent?
So pilots can still have more "sky" but also can have the feeling that they are still flying in a beautifully rendered fighter plane?

The cockpit opacity settings would be amazing to have... No longer will we have to choose between dynamic gameplay (Wonderview) and immersion (In cockpit)... We could have both.

Not too sure what the technical implications of this request is but I had to ask anyway.

Please give me feedback guys, I am interested to know your opinions on this request...

And Oleg, Please answer, I am burning to know...
I'll be satisfied with either a
1. Yes
2. No
or
3. Could happen in a future release.

(RESPONSE TO OLEG'S EARLIER POST) I also want to say that the view options in IL-2 are the best of any sim ever... I have played pretty much every single flight sim that has been made and none compares with IL-2's viewing systems... Coupled with the fact that outside camera views can be used (turned) with the track IR is immensely useful. Please dont change them, but add to them with your new secret viewing options

I also love the little details, like the pilots and gunners having 'weight' to them. I can see myself flying with the chase camera and throwing the bomber around the skies and seeing how the gunners react to inertia - Seeing if I can shunt the plane hard enough so they will fall out...

I am not sure how many more people will view my post... I think I may have missed the boat a bit cause most of the vast majority of the community have already been and gone, So I will repost this next week and hopefully get loads of responses, I am super interested to know what other may think of this idea.
Welcome to the forum first of all.You'll find that things get heated some times, but that's because we're all a bunch of over-enthusiastic kids at heart, with a lot of passion for this hobby.

Don't get discouraged if someone shouts you down and don't get dragged down to petty arguments, just keep providing your opinion and feedback in the manner you just did and all is going to be ok. I think you'll do just fine.

As for your request, i would never use something like that but i can recognize that other people would find it useful. As long as time constraints and coding limitations permit, i wouldn't mind one bit if it was included as a feature of this upcoming flight simulator. Like i always say what's bad is forcing a certain set of preferences on everyone because not everyone has the same taste, but extra options are never a bad thing. In that sense, even though i would never use it i can still see the usefulness of it for other people.

Also as Baron said, it would a serve as a useful transition point from no-cockpit view to full cockpit view and anything that helps people move from lower to higher realism settings is useful in my opinion. Just because someone is flying on lower difficulty settings doesn't mean he should be shunned and made fun of. From where i'm standing, the best thing to do would be to guide that person through increasing difficulty settings and showcase the amount of satisfaction that comes with increased challenges, but i know that some steps of this progression tend to have a steep learning curve. Such a feature would be very useful in bridging part of that gap. The only concern, again as Baron has already stated, is how much effect it would have on frame rates because it increases the amount of things to be rendered.

On another note...

Quote:
Originally Posted by swiss View Post
You're wrong.
He's speculative on the release date - he's free to do so.
He doesn't like the terrain. He's free to like whatever, unfortunately he picked a bad formulation.

The whiners here are actually not negative or destructive - they are just disappointed.
Not of Olegs work - but they had unrealistic dreams(i'm exaggerating here) of a Sim, where you can fly over meadows and see the grasshoppers jump away if you only do it low enough.
Now their dream is manifesting and they realize it's not going be like they imagined, hence the don't like this, don't like that.
I think this is a pretty accurate post. Tree doesn't have to change his opinions, he's entitled to them. What annoys people is usually the way they are presented. I too am not that happy about the terrain but i would never say it's painted by a child because even though it's not perfect i can still see a lot of things i like, i know next to nothing about whether it's final or not, i don't know the settings used to take the screenshots and i don't know if it's placeholder or in a testing stage.

For me, the most important thing to be gleaned from the Friday updates is not the quality displayed because that changes constantly due to testing. In fact, we've seen a lot of older update shots where things look better than newer ones and vice versa. What happens is that most people take the most recent set of screenshots as a universal quality benchmark that supersedes and "overwrites" all previous updates, while that is most probably not the case. Instead of doing that, people should take the time to look back to previous updates and accumulate all the positive points of what's there if they want to have a more thorough look at what's possible with the new engine. Maybe our PCs can't run it at full tilt just yet and that's why certain features move up and down on the quality scale? With regards to PC resources, it's one thing to show a fully detailed aircraft in the object viewer or a static shot with nothing happening (not even the propeller turning) like we've seen in the past, but a totally different one to show a shot of a full-blown combat sequence where some things will have to be set to lower detail in order to maintain playable frame rates.

So, how can we dissect these updates properly? I'd say it's the pace of progress made that matters and trust me, from my point of view progress is happening rapidly. We just have to be able to accumulate all the positive points from the previous updates as well, instead of assuming that what we see is final each week. Some shots might be taken with aircraft detail at 60% and terrain detail at 80%, others could be taken with aircraft detail at 100% and terrain detail at 40%, because it's too heavy to run on the PC used to take the screenshots. Of course you don't need highly playable FPS just to snap a few stills, but thing about something else...these guys are on a tight schedule and every minute counts. If showing things at full detail on the medium range PC used for optimizing the sim to run on lower spec systems means a 10 minute loading time, then the developers will just drop the graphics sliders in the options to make it load in 2 minutes and snap the pictures using that setting because they have other more important things to do, like finishing the game for example
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