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#361
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#362
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The real question is, which comes first Duke Nukem Forever or Storm of War, its a race to the finish line by two games long due
![]() Love these updates, just ignore the whine and continue next Friday. Last edited by zauii; 10-03-2010 at 02:32 AM. |
#363
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what some people dont seem to recognize with him is that he is deliberately offensive to oleg personally and on purpose constantly posts negative and destructive remarks about the BoB project and previews we get here, it has nothing to do with him giving some honest and balanced feedback on the updates his behavior is like that of the slighted women, or the low EQ child who's toy has been taken away, and he keeps whining on and on and on long after the event has passed. for tree-uk that trigger experience was the postponement of il2/BoB mark-1 about 4 yrs ago which he must have been looking forward to a lot, and from then on his sole purpose to come onto these forums is to post his negative crap (and he does it on all the il2 forums). if you look back on all his post in this forum 90% of them are his deliberately offensive negative remarks and anytime he gets cornered about his misrepresentation of facts or his deliberate exaggerated negative spin on things, he'll try and backtrack about being misunderstood and will slither and slide away, only to reappear doing the exact same thing in the next posts, he's been doing it for years, and temp banning him here has had no change in his behavior either. his previous main constant whining was about the release date, and since it is obvious in the last couple of months that release is imminent and just around the corner (barring some major bug that delays intended release date), so Tree-uk now has switched to deliberately offensive remarks about the content (yet he knows little of game design or grafix/video, and completely ignores all the positive aspects of what we see, and neither is he able or willing to see minor WIP factors for what they are) tree-uk is also now locked into his behavior because it gets him attention (and he has very little knowledgeable or interesting to contribute on ww2 aviation so he cant "participate" on that level), and because he gets stroked along by cluster of hanger's on who are to dimwitted to see the bigger pattern of what he is doing here so when you see oleg's outburst of frustration at all the unnecessary and ungrateful negative crap being constantly posted by people like tree, most of us are concerned, but not tree, for him its EXACTLY what he wants to achieve and he will keep doing it, its his sole purpose for being here. so dont expect tree to change, he wont, and because of that he really shouldnt be here at all Last edited by zapatista; 10-03-2010 at 02:58 AM. |
#364
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Last edited by zapatista; 10-03-2010 at 03:12 AM. |
#365
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![]() Tell us how you feel about TreeUk. Get it off your chest, you will fell better. Now where did I put my popcorn..... Splitter |
#366
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He's speculative on the release date - he's free to do so. He doesn't like the terrain. He's free to like whatever, unfortunately he picked a bad formulation. The whiners here are actually not negative or destructive - they are just disappointed. Not of Olegs work - but they had unrealistic dreams(i'm exaggerating here) of a Sim, where you can fly over meadows and see the grasshoppers jump away if you only do it low enough. Now their dream is manifesting and they realize it's not going be like they imagined, hence the don't like this, don't like that. |
#367
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I really didn't want to get "sucked into" this whole topic... But its obvious that most of the people here have absolutely NO IDEA about the proper way to communicate their criticism of an ongoing creative project. I have been a working musician and an artist...and I have collaborated with many brilliant artists...and I can tell you, "for a fact", that insulting, marginalizing, or speaking presumptively (the presumption being that Oleg finds all this bickering educational) with the artist, IS NOT, the way to communicate your thoughts. I'm gonna "tap out" now (lol).... ![]() P.S. Old_Canuck...I'm not really commenting on your statement as much as I'm communicating my thoughts after reading your thoughts. I hope that is ok. Last edited by proton45; 10-03-2010 at 03:48 AM. |
#368
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What a bunch of women. Is there anyone at all who would like to discuss the sim? Some of us find logical discourse useful. Others think 'I'm a celebrity, get me out of here' is highly educational. Which camp are you in? Last edited by ATAG_Dutch; 10-03-2010 at 11:19 PM. |
#369
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What do you think about the weathering of squadron codes? Thanks. |
#370
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Don't get discouraged if someone shouts you down and don't get dragged down to petty arguments, just keep providing your opinion and feedback in the manner you just did and all is going to be ok. I think you'll do just fine. ![]() As for your request, i would never use something like that but i can recognize that other people would find it useful. As long as time constraints and coding limitations permit, i wouldn't mind one bit if it was included as a feature of this upcoming flight simulator. Like i always say what's bad is forcing a certain set of preferences on everyone because not everyone has the same taste, but extra options are never a bad thing. In that sense, even though i would never use it i can still see the usefulness of it for other people. Also as Baron said, it would a serve as a useful transition point from no-cockpit view to full cockpit view and anything that helps people move from lower to higher realism settings is useful in my opinion. Just because someone is flying on lower difficulty settings doesn't mean he should be shunned and made fun of. From where i'm standing, the best thing to do would be to guide that person through increasing difficulty settings and showcase the amount of satisfaction that comes with increased challenges, but i know that some steps of this progression tend to have a steep learning curve. Such a feature would be very useful in bridging part of that gap. The only concern, again as Baron has already stated, is how much effect it would have on frame rates because it increases the amount of things to be rendered. On another note... Quote:
For me, the most important thing to be gleaned from the Friday updates is not the quality displayed because that changes constantly due to testing. In fact, we've seen a lot of older update shots where things look better than newer ones and vice versa. What happens is that most people take the most recent set of screenshots as a universal quality benchmark that supersedes and "overwrites" all previous updates, while that is most probably not the case. Instead of doing that, people should take the time to look back to previous updates and accumulate all the positive points of what's there if they want to have a more thorough look at what's possible with the new engine. Maybe our PCs can't run it at full tilt just yet and that's why certain features move up and down on the quality scale? With regards to PC resources, it's one thing to show a fully detailed aircraft in the object viewer or a static shot with nothing happening (not even the propeller turning) like we've seen in the past, but a totally different one to show a shot of a full-blown combat sequence where some things will have to be set to lower detail in order to maintain playable frame rates. So, how can we dissect these updates properly? I'd say it's the pace of progress made that matters and trust me, from my point of view progress is happening rapidly. We just have to be able to accumulate all the positive points from the previous updates as well, instead of assuming that what we see is final each week. Some shots might be taken with aircraft detail at 60% and terrain detail at 80%, others could be taken with aircraft detail at 100% and terrain detail at 40%, because it's too heavy to run on the PC used to take the screenshots. Of course you don't need highly playable FPS just to snap a few stills, but thing about something else...these guys are on a tight schedule and every minute counts. If showing things at full detail on the medium range PC used for optimizing the sim to run on lower spec systems means a 10 minute loading time, then the developers will just drop the graphics sliders in the options to make it load in 2 minutes and snap the pictures using that setting because they have other more important things to do, like finishing the game for example ![]() |
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