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#341
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No you aint mate , its just the usual suspects grinding you down , your friends are still here and the questions you ask aint by any means whining or out of order , your input like Zorins , dose make a difference.
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#342
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Cheers, I appreciate it
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#343
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Here we go again...of course it makes an impact.
You know, i take all this time to write long posts in an effort to cover all angles and be polite but i suspect nobody reads them ![]() So, i'll say it short this time. It's not what you say, it's how you say it. "Oleg, i think that the squadron codes are wrong. I have this and that historical references and these pictures. Do you think they could be changed before release or looked at in a post-release patch? Also, nice to see your efforts on the terrain, the draw distance is very good and the amount of objects higher than most other flight sims, but the color palette needs some work. If you are interested, i can provide you with some references"--> GOOD. It provides useful feedback in a respectable manner and the user is making an effort to make himself useful instead of only pointing fingers. "Oh no! The terrain colours are totally wrong and the texture resolution is appalling. To be honest, i can't see how this is up to par for a 2010 sim, when we have better looking terrain in IL2 already"--> BAD. It simply points out the flaws without providing any amount of information as to what's wrong in the poster's opinion. It also degrades the work of professionals and when that happens by amateurs, it saps any kind of credibility the poster might have had with a better choice of words. It's perfectly fine to say things are in need of improvement. It's not fine at all to say "things are crap, please fix it" while doing nothing at all to specify what needs fixing or how. |
#344
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On the terrain subject, have any of you seen the Outerra graphics engine? This is incredible:
! it lacks a lot of SoW detail, but in many other respects it's just mind-blowing. I can se SoW looking like this in the not-too-distant future. |
#345
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[QUOTE=Tone71;186463]All things considered, I don't think it looks too bad:
![]() @ Tree_UK I think that the landscape looks great. I say this because in this reference pic from TONE71 you can clearly see that in the distance is a distinct haze. Which is very common, and looking at Olegs' Screenshot you can see the haze is present all the way to the shoreline. In the above reference pic, the haze has burned off in the near distance. I fly a lot and I can vouch for the presence of this haze effect, which dampens and flattens the colour of the ground and skies... The ground is really very well rendered. Also the above reference shot is also over saturated, it has way too much blue/cyan. You wanted others input about this concern of yours, so this is mine. I also want to tell you that its not your opinion that rubs people up the wrong way, its your delivery. Telling Oleg his landscapes look like a child painted them or that Canon should or could fix up what (in your opinion) Oleg couldn't achieve cannot be viewed as criticism. Constructive or otherwise. They are straight up insults... If it was your intention to insult Oleg and his years of work, then congrats, you've achieved your goal. BUT if it wasn't your intent, then try and consider another approach. This is my opinion. Use it, Don't use it, you choose. |
#346
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The colours are just a bit bright for summer at the moment. But of course this will be subject to change right up until x-day. Be sure.
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#347
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![]() ![]() We should get this area on the map, I think (correct me otherwise). I want to fly a Spitfire under that arch!!!! And it would be a perfect place for an online quick dogfight map. Old Harry, Swanage: ![]() ![]() ![]() ![]() [EDIT] - Ohh...just found that Durdle Door is in that area too..(I thought it was further away at first); an amazing looking place. I think you might even get a Blenheim through there ![]() .... IF it's modelled of course!!! ![]() ![]() ![]() For scale: ![]()
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All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ ![]() Flying online as Setback. Last edited by major_setback; 10-02-2010 at 11:32 PM. |
#348
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Right, onto the real reason I wanted to post. This posting thing is pretty new to me so please excuse any babbling...
I have one development question / wish / request that has always been on my mind, and I have never come across anyone else asking about it... So here it is Full cockpit vs Wonderview:- In IL-2 there is either Full cockpit or gunsight and sky. Nothing inbetween. It would be so good if there was a third option. To Oleg- Will/can there be a player defined option to set the in-cockpit view at 65% (or so) opacity, to make it semi-transparent? So pilots can still have more "sky" but also can have the feeling that they are still flying in a beautifully rendered fighter plane? The cockpit opacity settings would be amazing to have... No longer will we have to choose between dynamic gameplay (Wonderview) and immersion (In cockpit)... We could have both. Not too sure what the technical implications of this request is but I had to ask anyway. Please give me feedback guys, I am interested to know your opinions on this request... And Oleg, Please answer, I am burning to know... I'll be satisfied with either a 1. Yes 2. No or 3. Could happen in a future release. (RESPONSE TO OLEG'S EARLIER POST) I also want to say that the view options in IL-2 are the best of any sim ever... I have played pretty much every single flight sim that has been made and none compares with IL-2's viewing systems... Coupled with the fact that outside camera views can be used (turned) with the track IR is immensely useful. Please dont change them, but add to them with your new secret viewing options ![]() I also love the little details, like the pilots and gunners having 'weight' to them. I can see myself flying with the chase camera and throwing the bomber around the skies and seeing how the gunners react to inertia - Seeing if I can shunt the plane hard enough so they will fall out... ![]() I am not sure how many more people will view my post... I think I may have missed the boat a bit cause most of the vast majority of the community have already been and gone, So I will repost this next week and hopefully get loads of responses, I am super interested to know what other may think of this idea. |
#349
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By what this looks like I don't think we've had a wide view of the finale terrain yet.
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#350
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I think the idea with the semi transparent cockpit has been discussed in the past, cant remember of Oleg gave any awnsers about it though. |
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