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#281
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![]() You were asking about what's missing from SoW's landscape that makes it look strange. Above all it is texture resolution: as displayed the textures are extremely blurry, and in contrast you have the relatively sharp edges of the tree lines. There is a mismatch in detail which is something the human eye is quite good at realizing. The impression is that the trees a somewhat detached from the landscape. As for the trees themselves, there are repeating patterns in the forest areas; yet again a focus point for the eye and something we aren't used to from reality, so it looks out of place. These are the main issues I can see. I'd expect that in motion, the tree rendering as shown on that screen (which is already a bit older) could also result in some flickering. Note that none of these issues are unsolvable (it's possible they were already non-issues when that image was taken, just not in that detail level). The colours and lighting themselves look spot on to me, and the atmospheric model is way beyond what Il2 provides. The same goes for the view range which is exceptional (most sims have a much closer horizon). In the Il2 image you posted, the main drawbacks are the colours (see above) and the fact that a lot of the vegetation is only part of the texture, although that's not too apparent from a still shot at that altitude. A final point: we haven't seen medium-distance shadows in any SoW screen yet. Shadows are very important to generate the impression that objects are placed within the landscape (and not "floating"; partially an issue with the trees). Il2 can create some very good images because every object up to a certain distance casts a nice shadow. Seeing a higher shadow distance (probably a quality setting) would also improve the SoW scenery a lot. |
#282
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They expect a movie-like game, "photorealistic". As far as I can tell, that's not going to happen. This will be a Sim with a very complex engine focused on mechanics rather than just optic appearance, although I'm sure they try to make as photorealistic as possible, it's just not 1st priority but 2nd. That's ok for me, I share this opinion. I could be wrong though. |
#283
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That's very useful info, thanks. I'm aware of the visual perception type stuff.
![]() It's technical things about programming, DX this and that, AA, AF, or anything to do with computers I'm rubbish at. Thanks for responding! Last edited by ATAG_Dutch; 10-02-2010 at 04:50 PM. |
#284
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This is the Internet and I am free to to give a shit about someones opinion - I hope that's what Oleg does. Censorship is very bad idea. Nearmiss is doing a good job. Last edited by swiss; 10-02-2010 at 01:48 PM. |
#285
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I thought I need swastikas for a quite some time - but spending most time on German servers I learned that I in fact don't, I even deleted most of the skins with it, just to avoid confusion. Try to fly without 'em, you'll get used to it very soon. ![]() |
#286
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This week I am going to take out umemployment insurance. Cause I am almost certain that when this beautiful sim comes out I am gonna get my ass fired.
This sim almost makes that Fiat look pretty. Trust the Italians to turn a fighter plane into a cabriolet. Shhesh Oleg - I am not certain what the issue is with the numbers on the plane - They look fantastic just the way they are now. And the weathering on the fuselage is simply brilliant. Maybe you should just release the sim as arial photography software... Its that good. |
#287
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#288
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Thank you Oleg for all the efforts in keeping us up to date with all these updates. Please know that there are lots of people watching these and discussing them in our squad forums and we are all very appreciative of all you do to keep us informed. Our resident former RAF pilot is chomping at the bit to fly a Hurri!
As to this edition's turn for the worse. Some of you should be thankful I'm not a moderator here, and even more thankful that I was not your school master in the lower grades. Your parent's failure to inculcate tact, manners, and decorum would not have gotten past me. BE VERY SURE.
__________________
![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#289
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Can you post it Winny? I hear that WoP looks pretty bad without filters, so I imagine that if the clouds were defined more and the terrain had higher-res-textures than a filter could make it look awesome (so long as it was realistic...)
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#290
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really hope they study audios and sound dynamics this time and use real aircraft samples. hardest audio to emulate in a game is flyby audio effect distant sounds reverbs. |
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