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IL-2 Sturmovik The famous combat flight simulator.

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  #271  
Old 10-02-2010, 12:31 PM
Baron Baron is offline
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Originally Posted by winny View Post
Ok.. here's my attempt.

2 SoW shots, Saturation and contrast increased. (just to see what's there colour wise)




Perfect example of how some "problems" doesnt have to be corrected at Oleg&teams end.
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  #272  
Old 10-02-2010, 12:33 PM
Baron Baron is offline
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P.S. I shudder when thinking what the threadh will look like when oleg posts a vid with sound in it.


OMG.
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  #273  
Old 10-02-2010, 12:45 PM
Hecke
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Could it be that the damage in picture 4 is texture overlay whereas this picture shows modeled damage?



Maybe they've not yet implemented this damage feature.

Last edited by Hecke; 10-02-2010 at 12:48 PM.
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  #274  
Old 10-02-2010, 12:54 PM
The Kraken The Kraken is offline
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Originally Posted by Hecke View Post
Could it be that the damage in picture 4 is texture overlay whereas this picture shows modeled damage?
These are also for the most part "texture overlays" (alpha, specular, diffuse, normal maps). Same approach.
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  #275  
Old 10-02-2010, 12:57 PM
Hecke
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Originally Posted by The Kraken View Post
These are also for the most part "texture overlays" (alpha, specular, diffuse, normal maps). Same approach.
Thx for the lesson. I think people know what i was trying to say.

Damage hole in Picture 4 looks painted on and in other picture it looks like real holes.
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  #276  
Old 10-02-2010, 01:00 PM
The Kraken The Kraken is offline
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Originally Posted by philip.ed View Post
Fair enough then.

I wonder how DX-11 could affect clouds/terrain.
Most probably not at all, as textures usually don't care much what DirectX version they're rendered with. DX11 could provide some performance improvements that would allow increasing the view distance of landscape objects (vegatation, buildings) which would certainly improve the appearance. Otherwise, as someone has already mentioned, increasing the texture filtering setting will make a major difference (and the fact that it's set so low is a clear indication of detail settings used).

Otherwise DirectX 11 should primarily help with smaller details like shadow quality. It will not provide a completely different look to the environment unless Oleg has decided to code a completely separate 3D engine for DX11.
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  #277  
Old 10-02-2010, 01:06 PM
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philip.ed philip.ed is offline
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Quote:
Originally Posted by winny View Post
Ok.. here's my attempt.

2 SoW shots, Saturation and contrast increased. (just to see what's there colour wise)



Nice work. The landscape looks really good there (although obviously the filter isn't realistic).
I think that, from seeing this, the terrain may be too green for Summer. I know this is WIP, but this shows what can be done Cool work
Have you lot heard of an application for Windlight? Check it out.
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  #278  
Old 10-02-2010, 01:21 PM
Jumo211 Jumo211 is offline
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Originally Posted by Jumo211 View Post
Thank you Oleg for new update , everything is coming alone very nicely

Please , I would like to ask four questions as some other guys probably would
also like to know , if some similar IL-2 stuff graphics was carried over to the
BoB:SoW so we can know what to expect :

1. is the aircraft fuel leak effects in 2D with also some of the aircraft damage smokes in 2D ?

2. are clouds going to pop out suddenly from distance ?

3. is there color flickering with clouds ( dark/bright ) when looking at them from various angles ?

4. is there clouds jerking movement when flying around them as it is happening in IL-2 ?

Thank you so much , very appreciate that
A shameless bump , it looks like from pictures that there will be
possibly fuel leak and some other aircraft smoke damage in 2D
in 2010/2011 release
Not even one member picked up on this concern including clouds
flicker and any jerking movements when flying around them
since video clearly show clouds flicker behind the He-111 .
Please , tell me I am jerk for asking such questions

I am waiting for this release us much as anyone else but these things are
my concern at this point in time and would love to know what to expect
as the development is in much further stage progress .

Last edited by Jumo211; 10-02-2010 at 01:25 PM.
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  #279  
Old 10-02-2010, 01:22 PM
ATAG_Dutch ATAG_Dutch is offline
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Quote:
Originally Posted by winny View Post
Ok.. here's my attempt.
Thanks Winny, that's precisely what I was hoping someone would do.
I've no idea how to do it myself.
As we can see, simple alterations make a huge difference.
If DX11 also improves definition, the disparaging 'watercolour' comment also reduces in significance.
I've said from the outset that we should trust the dev's to do a sterling job, and they know more about it than most people here put together.
Good post mate, thanks again.
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  #280  
Old 10-02-2010, 01:26 PM
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philip.ed philip.ed is offline
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HG, I think when Oleg said there were fps issues with the video, he meant that not all the frames were translated, which causes the clouds to flicker. I'm hearing you though mate, I thought that too when I saw it
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