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#1
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And it will run undependant of sound car type. Sound engine of Il-2 was developed for high eng cards. And only using such card user was able to get all effects of realistic 3D sound. That is good but not for masses. |
#2
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#3
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mind its the flyby sounds you want to get right like the footage i added in this thread. |
#4
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Are you the Diveplane that made the awsome sound mod for Flaming Cliffs 2.0? If so i cant think of a single mod that has made more of an impact.
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#5
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An update with sound would be greatly appreciated. PLEASE let the sounds in SOW be light years better than IL-2. There are other, older games that sound better than stock IL-2 does.
Cheers, Fafnir_6 |
#6
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yes and thx
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#7
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That's interesting, but will it negatively effect the depth and richness of the sounds by making them more ...for masses?. I know for me personally, I want the sounds to be as complex and rich as possible and needing a high-end card to get that is not a big deal. So, hopefully, in an effort to market to the majority, those in the minority won't feel their sound card investment a waste. Last edited by Thunderbolt56; 09-27-2010 at 04:51 PM. |
#8
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Sorry but Win 7 and Vista do not support the audio features of the high end sound cards anyway. |
#9
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The sound feature i wait in SOW, is disable radar sound (sneak attacks impossible now), and none could modify panning, hw or sw to hear external engines at 100 m and more.
Oleg say previously this exploit is lost in SOW Hurra!!! "This was possible only on some types of sound cards - because of their simplified drivers. In BoB it is impossible". Last edited by AA_Absolute; 09-28-2010 at 06:54 AM. |
#10
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