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-   -   SOW sound (http://forum.fulqrumpublishing.com/showthread.php?t=16685)

furbs 09-27-2010 10:20 AM

SOW sound
 
Do we have any idea how the sounds in SOW are being done?
For me, the sounds in a flight sim are very important, almost as important as the visuals.
Has Oleg talked about the sound engine in SOW? ive had a quick look about but couldnt find much info.

would be great to hear some SOW sounds in one of the weekly updates(hint Oleg) :grin:

PeterPanPan 09-27-2010 11:38 AM

ahh, the sound of silence!!

I agree though, sound is soooo important. Let's hope the same care has been taken with this as with the visuals, gameplay etc.

PPanPan

diveplane 09-27-2010 12:09 PM

http://www.youtube.com/watch?v=TK6uNQoBAGY this is what we want ingame nothing less.


http://www.youtube.com/watch?v=wYLyr...eature=related

eax audio and doppler effects reverbs. :-)

Oleg Maddox 09-27-2010 12:57 PM

Quote:

Originally Posted by furbs (Post 185037)
Do we have any idea how the sounds in SOW are being done?
For me, the sounds in a flight sim are very important, almost as important as the visuals.
Has Oleg talked about the sound engine in SOW? ive had a quick look about but couldnt find much info.

would be great to hear some SOW sounds in one of the weekly updates(hint Oleg) :grin:

Sound engine is uniquie. Way morte advanced than in Il-2. Again, like in Il-2 there is absolutely new features on the market in the sound engine.

And it will run undependant of sound car type. Sound engine of Il-2 was developed for high eng cards. And only using such card user was able to get all effects of realistic 3D sound. That is good but not for masses.

Rodolphe 09-27-2010 12:59 PM

...


That 109 spiraling spinner is a real hypnotic induction. :shock:

:grin:

...

Sven 09-27-2010 01:22 PM

Quote:

Originally Posted by Oleg Maddox (Post 185055)
Sound engine is uniquie. Way morte advanced than in Il-2. Again, like in Il-2 there is absolutely new features on the market in the sound engine.

And it will run undependant of sound car type. Sound engine of Il-2 was developed for high eng cards. And only using such card user was able to get all effects of realistic 3D sound. That is good but not for masses.

:grin: That 'sounds' damn good! I hope the rear gunner machine guns will sound an act like back in the days, that would make being a gunner Far more enjoyable! I always found the dull MG sounds annoying in Il2:(

diveplane 09-27-2010 02:00 PM

Quote:

Originally Posted by Oleg Maddox (Post 185055)
Sound engine is uniquie. Way morte advanced than in Il-2. Again, like in Il-2 there is absolutely new features on the market in the sound engine.

And it will run undependant of sound car type. Sound engine of Il-2 was developed for high eng cards. And only using such card user was able to get all effects of realistic 3D sound. That is good but not for masses.

love to hear some footage ingame oleg of the audio in progress .

mind its the flyby sounds you want to get right like the footage i added in this thread.

Pablo 09-27-2010 03:39 PM

Are you the Diveplane that made the awsome sound mod for Flaming Cliffs 2.0? If so i cant think of a single mod that has made more of an impact.

Fafnir_6 09-27-2010 04:30 PM

An update with sound would be greatly appreciated. PLEASE let the sounds in SOW be light years better than IL-2. There are other, older games that sound better than stock IL-2 does.

Cheers,

Fafnir_6

Thunderbolt56 09-27-2010 04:49 PM

Quote:

Originally Posted by Oleg Maddox (Post 185055)
Sound engine is uniquie. Way morte advanced than in Il-2. Again, like in Il-2 there is absolutely new features on the market in the sound engine.

And it will run undependant of sound car type. Sound engine of Il-2 was developed for high eng cards. And only using such card user was able to get all effects of realistic 3D sound. That is good but not for masses.


That's interesting, but will it negatively effect the depth and richness of the sounds by making them more ...for masses?.

I know for me personally, I want the sounds to be as complex and rich as possible and needing a high-end card to get that is not a big deal. So, hopefully, in an effort to market to the majority, those in the minority won't feel their sound card investment a waste.


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