Quote:
Originally Posted by speculum jockey
They're tracers, but the very first thing when I thought of when I looked at that screen shot was this. . . .
( Some stupid composite image to prove the poster can use photoshop )
Hopefully they'll get that ironed out so that it isn't perfectly synched all the time. After a second of of firing the tracers would be closer to alternating than perfectly lined up on each side.
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First the tracers are not perfectly synched. If you look closer you'll see that.
Two. The tracers are not texture based from what i understand. They are GENERATED by the lighting engine. The tracer is nothing but a small flame at the end of the bullet. You move the bullet fast trough the air the eye can't keep up with the speed and that's why you see the tracer as a line. Straight line. You'll have the same effect in the game, where the lengh of the tracer is dependant on shutter speed and lighting conditions. This kind of effect is best seen in a dynamic way (in a movie).
So until you post this kind of juvenile images next time, have this: