Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #21  
Old 09-22-2010, 09:56 PM
JG27CaptStubing JG27CaptStubing is offline
Approved Member
 
Join Date: Dec 2007
Posts: 330
Default

Quote:
Originally Posted by proton45 View Post
I'm sorry but the smoke doesn't look right...the grass doesn't move and the colors look to bland.


Where are the "nit-pickers" when you need them...


Nice of you to point out problems with a game clearly under development. But hey to each their own.

I would look at the movie again and get back to me. I could care less if the grass moves as long as my FM, Radar, and Weapons modeling works properly.
Reply With Quote
  #22  
Old 09-22-2010, 10:17 PM
Romanator21 Romanator21 is offline
Approved Member
 
Join Date: Sep 2009
Posts: 507
Default

He's just pointing out the irony of those picking at the SoW updates...also a WIP
Reply With Quote
  #23  
Old 09-23-2010, 01:41 AM
JG27CaptStubing JG27CaptStubing is offline
Approved Member
 
Join Date: Dec 2007
Posts: 330
Default

Sorry didn't see the joke in it...
Reply With Quote
  #24  
Old 09-23-2010, 02:16 AM
Skoshi Tiger Skoshi Tiger is offline
Approved Member
 
Join Date: Nov 2007
Location: Western Australia
Posts: 2,197
Default

Quote:
Originally Posted by JG27CaptStubing View Post
I could care less if the grass moves as long as my FM, Radar, and Weapons modeling works properly.
It really depends on how our virtual world is modelled. We've been told (I think!) that were are going to have moving air masses.

- Will this wind effect rising smoke columns?
- Will this wind effect the trajectories of the bombs we drop?
- Will we need to take into account wind when we're shooting our MG's/Cannons?

At the moment we just don't know. If it will have an effect, any indicators of wind speed/direction will be invaluable.

Though not noticeable at altitude, at least correctly moddled moving grass will tell us about crosswinds when we're landing. If it's not correctly modeled we are probably better off without it.

One of the problems we've got is that there is so much we just don't know about the SOW.

A few videos of SOW might help us answer those questions (or raise a few hundred more!!!).

I guess there will be alot that is hidden until the release.

Cheers!
Reply With Quote
  #25  
Old 09-23-2010, 03:31 AM
zakkandrachoff's Avatar
zakkandrachoff zakkandrachoff is offline
Approved Member
 
Join Date: Dec 2008
Location: El Cazador, Buenos Aires
Posts: 423
Default

oleg don't have competitors. maybe jet thunder and strike fighters , they maybe are enemys simulators. but ww2, are nothing in the front. Ejem! we are talking about Oleg Maddox here! he dont have competition







__________________
my best: Bf-109; He 162; Hellcat; Schwalbe
Core2Quad 9400 2.66Ghz 45nm - 4x2gb ddr2 800 Kingston = 8GBRAM - XFX Radeon HD 5850 Black Edition 1Gb DDR5 765Mhz/1440steam/ 4.5Gbps- 1/2 Terabyte Wn D 32mb - Mother Assus P5QLE - P&C Silencer 750W - Sentey RJA246 LCD 4 coolers - DVD/RW 20x LG - LCD Samsung P2350n 23" - Edifier C2 2.1+1


waiting for: Il-2: Armée de l’Air; Continuation War; Battle for Moscow; Stalingrad; El Alamein; Sicily; The West Air Campaign; Berlin
ZakKandrachoff
Reply With Quote
  #26  
Old 09-23-2010, 04:04 AM
Skoshi Tiger Skoshi Tiger is offline
Approved Member
 
Join Date: Nov 2007
Location: Western Australia
Posts: 2,197
Default

Quote:
Originally Posted by zakkandrachoff View Post
oleg don't have competitors. maybe jet thunder and strike fighters , they maybe are enemys simulators. but ww2, are nothing in the front. Ejem! we are talking about Oleg Maddox here! he dont have competition


I tend to agree with you.

Stike fighters is starting to show it's age in that video- I guess it is comparable to IL-2.

I find ROF of interest because it is fairly new and shows off more modern technology . (I own ROF by the way - still getting the hang of it

cheers
Reply With Quote
  #27  
Old 09-23-2010, 04:40 AM
proton45's Avatar
proton45 proton45 is offline
Approved Member
 
Join Date: Oct 2007
Posts: 651
Default

Quote:
Originally Posted by JG27CaptStubing View Post
Nice of you to point out problems with a game clearly under development. But hey to each their own.

I would look at the movie again and get back to me. I could care less if the grass moves as long as my FM, Radar, and Weapons modeling works properly.
Oh come on...I'm so clearly making a joke.
Reply With Quote
  #28  
Old 09-23-2010, 04:54 AM
Flanker35M Flanker35M is offline
Approved Member
 
Join Date: Dec 2009
Location: Finland
Posts: 1,806
Default

S!

Got also Rise Of Flight. The more I fly it the more I like it And the plans to take it to DirectX 11..wohoo!! Sure not perfect, but great fun and about an era when aerial warfare was born and developed.
Reply With Quote
  #29  
Old 09-23-2010, 06:47 AM
Feuerfalke Feuerfalke is offline
Approved Member
 
Join Date: Jan 2008
Location: Germany
Posts: 1,350
Default

Quote:
Originally Posted by Skoshi Tiger View Post
It really depends on how our virtual world is modelled. We've been told (I think!) that were are going to have moving air masses.

- Will this wind effect rising smoke columns?
- Will this wind effect the trajectories of the bombs we drop?
- Will we need to take into account wind when we're shooting our MG's/Cannons?

At the moment we just don't know. If it will have an effect, any indicators of wind speed/direction will be invaluable.

Though not noticeable at altitude, at least correctly moddled moving grass will tell us about crosswinds when we're landing. If it's not correctly modeled we are probably better off without it.

One of the problems we've got is that there is so much we just don't know about the SOW.

A few videos of SOW might help us answer those questions (or raise a few hundred more!!!).

I guess there will be alot that is hidden until the release.

Cheers!
If you think the features of DCS: A-10C Warthog are a well kept secret, I recommend taking a look at this site:
http://www.digitalcombatsimulator.co...cr=default#p17
Reply With Quote
  #30  
Old 09-23-2010, 05:12 PM
whatnot whatnot is offline
Approved Member
 
Join Date: Nov 2009
Posts: 265
Default

Thank god there are two jaw-dropping sims in the funnel so it's more likely that atleast one of them have to be out sooner or later! I just hope for my sanitys sake that they won't come out at the same time.

Glowing Amraam sure knows how to make videos too, maybe he could put something together for SOW too unless Oleg has is own ideas.

One thing that has troubled me for a long time is the damage models of the vehicles etc and how they come to be to be more precise. It's like frame 1: perfectly working tank and then when hit frame 2: destroyed tank. Is it too time consuming to create some type of evolution in the breakdown?

I guess one can argue that you won't see it happen anyway flying x00 miles an hour and being half a mile away but it would be nice for the movies atleast

It also applies to the buildings, especially big ones like the factory we saw in a recent update that was hit by Stuka. Instead of the whole 200m wide factory being hit it would be great to see damage that a few bombs would actually cause which in my books would be something like a hole in the middle. God knows what that would take to develop but just sayin.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:48 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.