Quote:
Originally Posted by matsher
1. Field Of Vision - In IL-2 the max FOV is 90degrees left/right and with the cockpit taking up much of the up down space makes flying in cockpit a real challenge. Even with a Track IR.
Question/request:- Will there/can there be an option to increase max FOV to say 105 - 110deg? To bring the view closer to human FOV. For me having better situational awareness counts so much toward the enjoyment and gameplay.....................................Not too sure what the technical implications of the second request are but I had to ask anyway.
So 15-20 degrees wider max FOV and cockpit opacity settings (as the new wonderview) are my dream requests... Otherwise I am just going to have to bite the bullet and get a monster rig with 2 more 22" widescreens, which will solve my FOV question... But the cockpit opacity settings would be amazing to have... No longer will we have to choose between dynamic gameplay (Wonderview) and immersion (In cockpit)... We could have both.
Please give me feedback guys, I am interested to know your opinions on these questions/requests.
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you'r asking your question in the wrong location, having it mixed up in the bottom of an "irrelevant BoB question thread" means it is unlikely to get noticed, however...
there is a technical reason why most games in recent years have a max 90 degree FoV when looking at a single display, it has to do with the inherent limitations in how the game is programmed and the physics of the game engine itself. this has been discussed a number of times in several flightsim forums over the years, and that is about what it amounts to.
one very informed poster at the zoo is an astrophysicist and he gave a simplified explanation at the time of why this was the case. there are also good article on this online
for a gaming pc it also only makes sense if you have something like a 30' monitor or larger. the 27' i am currently using only represents a 55' FoV iirc (depending on how close you sit to the display), and setting it any larger forces an artificially wide FoV on a to-small display, hence shrinking all the onscreen objects (making them seem much farther away then they really are). this might be briefly useful for a snap view setting in a dogfight to maintain SA, but since real pilots didnt have that option you are "gaming the game" and one could argue it isnt "simulating the ww2 pilot experience".
in short, you can get a wider then 90 FoV, but you need multiple monitors. if you are using a 22 atm then using 3 of them will give you about 130 degrees of view iirc