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IL-2 Sturmovik The famous combat flight simulator.

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  #61  
Old 09-17-2010, 03:33 PM
ATAG_Dutch ATAG_Dutch is offline
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Originally Posted by The Kraken View Post
That's simply the absence of more advanced texture filtering (like trilinear or anisotropic). You can see the border to the next lower LOD on the first building already. Enabling this will also provide a major improvement to medium-distance building textures like with last week's London shot.

Agreed though that it's looking great

Thanks for the update Oleg!
I see your point. The windows of the houses further down on the right have quite distinct framing though, do you know why this would be?
I'm not very good with the techy side!
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  #62  
Old 09-17-2010, 03:36 PM
David603 David603 is offline
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Originally Posted by speculum jockey View Post
Are craters going to be 3D or just a texture?

If I drop a large bomb in the path of a ground vehicle, will it have to drive around the crater, or will it just go over top of it, like it wasn't even there?
What Oleg said before is craters will be 2D, but with an effect to make them look 3D, and vehicles and aircraft will interact with craters correctly.
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  #63  
Old 09-17-2010, 03:38 PM
Hunden Hunden is offline
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Great update love the second set of pics. How long before we get a video update?
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  #64  
Old 09-17-2010, 03:39 PM
leggit leggit is offline
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Originally Posted by speculum jockey View Post
Are craters going to be 3D or just a texture?

If I drop a large bomb in the path of a ground vehicle, will it have to drive around the crater, or will it just go over top of it, like it wasn't even there?
taking an educated guess i think they will use a displacement or bump map which effectively models them.
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  #65  
Old 09-17-2010, 03:57 PM
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philip.ed philip.ed is offline
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What a fantastic update! Everything looks soooo awesome. The grass and everything like that looks great, and to think this is WIP?! The ground vehicles lok smashing, and I never thought I'd find myself saying that a shadow looks out-of-this-world!

The only think that doesn't look up to current standards is the terrain from high altitude, but of course this is WIP, as Oleg stated. I can imagine that there is every possibility that even if it doesn't look as good as, say, WoP on release, this could soon change so it isn't something to worry about IMO.
I can't praise how this looks enough.

Oleg, will the smoke look smoother as it spreads? I only ask as there is a dinstinct difference between the thicker smoke and the same smoke after it has dissipated (if this is the right word to use). But it's only a minor thing on a really impressive update.

Photorealistic? We're almost there
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  #66  
Old 09-17-2010, 04:03 PM
PeterPanPan PeterPanPan is offline
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Thanks so much for this update. Without doubt, the best set of screens ever - and I said that last week! Everything is looking stunning. Can't wait.

The pilot in the Spit (first set of images, 2nd thumbnail) looks like he's pinned into his seat by G forces - awesome.

PPanPan
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  #67  
Old 09-17-2010, 04:16 PM
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engadin engadin is offline
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Originally Posted by Urufu_Shinjiro View Post
Ooh, I like that interface a lot!
+1 here

Engadin
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  #68  
Old 09-17-2010, 04:18 PM
Skoshi Tiger Skoshi Tiger is offline
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All I can say s that I've got screen shot 2 as my desktop picture.

Thanks for the update.
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  #69  
Old 09-17-2010, 04:26 PM
Jimko Jimko is offline
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Great Spitfire picture and update overall.

Thanks!
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  #70  
Old 09-17-2010, 04:29 PM
Feuerfalke Feuerfalke is offline
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I wonder why nobody notes the 3 different smokes/leaks in the background of the Spitfire-Shot. Considering how many times this has been asked before...


Any hint about the pilot-figures in the QMB?

Last edited by Feuerfalke; 09-17-2010 at 04:33 PM.
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