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#51
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I've just noticed the different types and densities of smoke in the Spit shot. I'm a happy guy.
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#52
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PLEASE LORD, do NOT let this devolve into a DRM thread!
I beseech you! Ee're only on page 6, it's too early to burden us with such a topic! you faithful and humble servant, C_G Sutts! Gorgeous smoke ain't it? |
#53
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#54
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Great update! I really like the shots of the vehicles passing through the village and can't wait to cross the Channel on my first 'rhubarb'. The second shot of the Spitfire is my favourite, hats off the the modeller for getting the shape pretty damn spot on.
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#55
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Or a wingman? Of course, the most wanted solution always comes first ![]() |
#56
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Some real 'meat' coming on these updates now, well done gents
__________________
Regards Chris ![]() http://www.aircombatgroup.co.uk/index.php Gigabyte z77-d3h, Intel Core i5-3570K 3.40GHz (OC 4.2GHz), Corsair Vengeance Low Profile 24GB DDR3 PC3-12800C9 1600MHz Dual Channel Kit , Samsung 120GB SSD 840 SATA 6Gb/s Basic, Seagate Barracuda 7200RPM 1TB SATA 6Gb/s 64MB, Cooling Silencer Mk II 750W '80 Plus Silver' PSU, GTX580 3gb OC |
#57
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Are craters going to be 3D or just a texture?
If I drop a large bomb in the path of a ground vehicle, will it have to drive around the crater, or will it just go over top of it, like it wasn't even there? |
#58
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On the third ground shot, the windows of the second house look a little blurred.
Is that heat haze from the vehicle engine? I know this is a flight sim but this shot really had me drooling. It looks like the lane where me ma lives! ![]() |
#59
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Brilliant, would love to see videos soon , pretty please ?
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#60
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Agreed though that it's looking great ![]() Thanks for the update Oleg! |
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