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7,62 Tactical action game, sequel to Brigade E5

 
 
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Old 09-13-2010, 07:39 PM
R@S R@S is offline
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Quote:
Originally Posted by safoolfool View Post
if I modified the min/max time between random encounters will that actually work? I find that it if I'm bored and looking for a fight it takes too long for someone to pounce on me (or so they think).
I think they work, but I'm not sure. I'm working on a new system for the random encounter and will replace that code. I'm going to improve some parts of it and remove others, the camo check before an encounter is a cool thing and I'm going to expand on that.

Quote:
Originally Posted by safoolfool View Post
In addition to the question of "does that actually work", I was wondering if it required a new game, or if changes to the file affected saved games too.
A new game is required for some settings, some work regardless. It's all about what is saved in the save game file and what's not, and I don't know what. You'll have to test it yourself, but I'd recommend a new start.

The new tax system is complete and as I mentioned above I have started working on the random encounter code. When you encounter a bandit patrol 2 things can happen. You'll get ambushed or you could ambush them. The chance of you getting to ambush them is based on your camo skill. The higher camo skill your team has means you get to choose if you wanna fight or run. I think I'll try to add a "Can See Player Team" check when you ambush them and they wont go hostile until they see you or you shoot at them. On some maps this means that you'll have time to set up "real" ambushes with tripwires and choke points and still have time to find the higher ground

Oh, and testers for the new tax system, fixed field radio, car upgrade script and some other new stuff are needed. Let me know if you have time.
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