Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > Fulqrum PublishingGames > 7,62

7,62 Tactical action game, sequel to Brigade E5

Reply
 
Thread Tools Display Modes
  #261  
Old 09-12-2010, 11:56 PM
safoolfool safoolfool is offline
Approved Member
 
Join Date: Jul 2010
Posts: 49
Default

I've got a question about modding the mod and outsourcedconfig.

I remember that at some point it did nothing, and wasn't used, or at least some of the options in it were broken. I was wondering: if I modified the min/max time between random encounters will that actually work? I find that it if I'm bored and looking for a fight it takes too long for someone to pounce on me (or so they think). In addition to the question of "does that actually work", I was wondering if it required a new game, or if changes to the file affected saved games too.
Reply With Quote
  #262  
Old 09-13-2010, 07:39 PM
R@S R@S is offline
Approved Member
 
Join Date: Apr 2009
Posts: 560
Default

Quote:
Originally Posted by safoolfool View Post
if I modified the min/max time between random encounters will that actually work? I find that it if I'm bored and looking for a fight it takes too long for someone to pounce on me (or so they think).
I think they work, but I'm not sure. I'm working on a new system for the random encounter and will replace that code. I'm going to improve some parts of it and remove others, the camo check before an encounter is a cool thing and I'm going to expand on that.

Quote:
Originally Posted by safoolfool View Post
In addition to the question of "does that actually work", I was wondering if it required a new game, or if changes to the file affected saved games too.
A new game is required for some settings, some work regardless. It's all about what is saved in the save game file and what's not, and I don't know what. You'll have to test it yourself, but I'd recommend a new start.

The new tax system is complete and as I mentioned above I have started working on the random encounter code. When you encounter a bandit patrol 2 things can happen. You'll get ambushed or you could ambush them. The chance of you getting to ambush them is based on your camo skill. The higher camo skill your team has means you get to choose if you wanna fight or run. I think I'll try to add a "Can See Player Team" check when you ambush them and they wont go hostile until they see you or you shoot at them. On some maps this means that you'll have time to set up "real" ambushes with tripwires and choke points and still have time to find the higher ground

Oh, and testers for the new tax system, fixed field radio, car upgrade script and some other new stuff are needed. Let me know if you have time.
Reply With Quote
  #263  
Old 09-13-2010, 09:05 PM
sebastiancain sebastiancain is offline
Registered Member
 
Join Date: Sep 2010
Posts: 5
Default

Hi all. I'm in the BSM custom missions where you have to goto the old mines and kill the jingo's. After doing so I talk to the jingo seargent and the game always crashes when I follow him. It looks as if a cutscene is trying to load and then crashes. Anyone else have this or know of a fix? Thanks.
Reply With Quote
  #264  
Old 09-14-2010, 09:51 AM
R@S R@S is offline
Approved Member
 
Join Date: Apr 2009
Posts: 560
Default

Please make sure you have all the files from the 3 map pack archives in your 7.62\Media.pack\ folder. I think you're missing the Bunker_SLevel.azp, Bunker_SLevel_geom.mesh or Bunker_SLevel_phys.mesh files.
Reply With Quote
  #265  
Old 09-16-2010, 02:53 PM
JackintheBox JackintheBox is offline
Approved Member
 
Join Date: Sep 2010
Posts: 27
Default

Hello,

i have big trouble with the Dl of Mediapack 3.
Eight of ten times the download will not even start and tell me no connection could be established, and when i get it to start it stopps at around 70-80mb istead of the 148mb the package should have.
Keep in mind that the first two packs worked like a charm for me.

Help?
Reply With Quote
  #266  
Old 09-21-2010, 07:15 PM
Nat_Crelk Nat_Crelk is offline
Approved Member
 
Join Date: Sep 2010
Posts: 69
Default

@ JackintheBox

I've encountered the same trouble (80Mo instead of 148Mo)
The archive was corrupted because the download was wrong but ended.

Try to DL it on another computer (it has worked for me)

I think the problem is about Mediafire.
But I've now DL the BSM 1.3 Tax addon and all was great about the files.

@RAS

I'm not an experienced 7.62 player but I've played for a long time.
I don't know much about ingame code but if I can help you about BSM
I'd be proud to contribute to one of my favourite game.

So how can I help ?

Thanks

Nat

Last edited by Nat_Crelk; 09-21-2010 at 07:17 PM. Reason: Removing the f****** smileys!!
Reply With Quote
  #267  
Old 09-21-2010, 10:52 PM
Xiola Xiola is offline
Approved Member
 
Join Date: Dec 2007
Posts: 81
Default

Quote:
Originally Posted by sebastiancain View Post
Hi all. I'm in the BSM custom missions where you have to goto the old mines and kill the jingo's. After doing so I talk to the jingo seargent and the game always crashes when I follow him. It looks as if a cutscene is trying to load and then crashes. Anyone else have this or know of a fix? Thanks.
I had the same trouble, the only option was to fight my way in to the mines as the game crashed if I followed the guy instead.

It is a bug, and not corrupt install since I had exactly the same thing happen. Everything was OK with all other aspects of the MOD, apart from the known 'kill them all' at the training camp mission..
Reply With Quote
  #268  
Old 09-22-2010, 12:01 AM
Nat_Crelk Nat_Crelk is offline
Approved Member
 
Join Date: Sep 2010
Posts: 69
Default

Quote:
Originally Posted by R@S View Post
Please make sure you have all the files from the 3 map pack archives in your 7.62\Media.pack\ folder. I think you're missing the Bunker_SLevel.azp, Bunker_SLevel_geom.mesh or Bunker_SLevel_phys.mesh files.
Have you both checked if you have those files ?

They came from Media Part 3 which had troubles in download (corrupted archive).

Check in your 7.62 folders if you have those ones.

But I don't know if it is the solution for THAT crash.
Reply With Quote
  #269  
Old 09-22-2010, 09:04 AM
R@S R@S is offline
Approved Member
 
Join Date: Apr 2009
Posts: 560
Default

"The Jingoes" mission was buggy in the BSM 1.3 release, but only when you talked with the Librarian in Sagrada. If you asked him to take you to Rob Yu the game would crash when the loading of the underground map was almost done. This has been fixed already and is part of the TAX addon. But if you fought your way there instead and asked Trip Yu to take you it should work. If not the issue is most likely missing files in the Media.pack folder, you can find out which files in the log file.
Reply With Quote
  #270  
Old 09-22-2010, 07:22 PM
JackintheBox JackintheBox is offline
Approved Member
 
Join Date: Sep 2010
Posts: 27
Default

@All

Yeah i thought it was a mediafire issue, i tried dl´ing the whole day and after many attempts it worked correctly.
So im enjoying the current release very much, big up 2 all the people who made it!


As ive heard something about the "training camp-kill em all" bug, i wanted to inquire what that is?

Im already at the Blue sun quests and have to deliver some photos right now.
When is this mission comming and how to deal with it proper?

thx
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:40 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.