Drafting,
I was actually referring to the transition, not to the smoke color (probably you are referring to Jumo's post instead). As you correctly point out, my example was meant to show a smoke trail with a globular tail with neat boundaries. No spikes.
Nevertheless you raised a good point: the start of the smoke trails should be reworked by Oleg (if time and budget allows), even if it's a minor detail IMHO.
As far as color and shape on the other hand I suggest Oleg & C. to take a look at the guncam movies, and maybe randomize the type of smoke trails as Jumo suggested. Having white, grey, thin or thick black smoke as in guncams would be great for realism.
Cheers,
Insuber
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