![]() |
#101
|
|||
|
|||
![]()
Mr Oleg, can you tell us an actual date of release, we are all a little anxious
another request, we could put more pictures of the inside of 109, we feel discriminated Luftwaffe ![]() Thank you very much for your time |
#102
|
|||
|
|||
![]()
You're kidding right?... Hundreds of millions of copies and plenty of DVDS, both are totally wrong, you might see a double DVD-PACK at most for the game.
|
#103
|
|||
|
|||
![]()
BG-09, that's a good post mate!
Quote:
|
#104
|
|||
|
|||
![]()
Awesome, awesome, awesome! Compliments to the development team for their hard work!
|
#105
|
|||
|
|||
![]()
Could the DVD pack also include a poster, I would love to put it on the wall in my room!
![]() |
#106
|
|||
|
|||
![]()
Hey Flanker, while you are at it, why don't you ask for stickers? I love stickers.
![]() |
#107
|
|||
|
|||
![]()
If not include one in PDF file that we can have printed at the corner shop....
|
#108
|
|||
|
|||
![]() Quote:
It sounds like you're against the heavy black smoke, but I'm not talking about types of smoke (thin/white, heavy/black, etc (even though heavy/black DID happen occasionally)); I'm only talking about a transition animation in the smoke between on and off. Also, I can't create new graphics... I'm just using photoshop to edit what's shown. That said... your very own example screenshot sort of contradicts my first edit. I have arrows pointing to the initial puffy explosion: ![]() Here're some other examples from your video: ![]() If the smoke doesn't erupt violently like that, then it's usually going to build up in an increasingly thicker fashion, ala edit 2 & 3. It's kind of hard to agree on which kind of smoke should appear when, and that's up to Oleg and company, but one thing that I'm pretty certain of is that smoke doesn't appear out of thin air in a perfect undisturbed column. ![]() |
#109
|
||||
|
||||
![]()
How the smoke will appear depends on a number of factors, most notably the source of the smoke. Hit something that start an instant fire, and you have an abrupt start to the smoke trail. Hit something that explodes, and your trail will start with a puff. Whether you end up with a perfect column of smoke will depend on wind and wakes (a plane crossing the smoke will disturb it), and whether the smoke is produced evenly.
|
#110
|
|||
|
|||
![]()
Drafting,
I was actually referring to the transition, not to the smoke color (probably you are referring to Jumo's post instead). As you correctly point out, my example was meant to show a smoke trail with a globular tail with neat boundaries. No spikes. Nevertheless you raised a good point: the start of the smoke trails should be reworked by Oleg (if time and budget allows), even if it's a minor detail IMHO. As far as color and shape on the other hand I suggest Oleg & C. to take a look at the guncam movies, and maybe randomize the type of smoke trails as Jumo suggested. Having white, grey, thin or thick black smoke as in guncams would be great for realism. Cheers, Insuber |
![]() |
|
|