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IL-2 Sturmovik The famous combat flight simulator.

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  #101  
Old 08-22-2010, 08:19 AM
Afdn Afdn is offline
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Mr Oleg, can you tell us an actual date of release, we are all a little anxious
another request, we could put more pictures of the inside of 109, we feel discriminated Luftwaffe
Thank you very much for your time
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  #102  
Old 08-22-2010, 08:50 AM
zauii zauii is offline
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Quote:
Originally Posted by BG-09 View Post
Good shots.
Third: Because Storm Of War - Battle Of Britain will be ordered from the customers in hundred of millions copies - Oleg please issue Storm Of War - Battle Of Britain in download mode - because it is not good to pollute the environment with so much DVDs.
You're kidding right?... Hundreds of millions of copies and plenty of DVDS, both are totally wrong, you might see a double DVD-PACK at most for the game.
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  #103  
Old 08-22-2010, 08:51 AM
Insuber Insuber is offline
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BG-09, that's a good post mate!

Quote:
Originally Posted by BG-09 View Post
Good shots.
I would like to submit some advices:
First: When the bullet hits in the water - I have looked at some WW2 footages, and I have found that after the impact of the bullet in the water: 1. Upward water geyser appears. 2. 5-6 seconds lasting concentric circle of white water appears at the place of impact. For example if the geyser is 4 meters high - the diameter of the water circle is 2 meters.

Second: I would like to see a dependence between the air speed, and the brightness of the flames of the burning fuel - High air speed = very bright flames. Low speed = orange flames. This is because of the Oxygen flow in to the flames.

Third: Because Storm Of War - Battle Of Britain will be ordered from the customers in hundred of millions copies - Oleg please issue Storm Of War - Battle Of Britain in download mode - because it is not good to pollute the environment with so much DVDs.

Good job Oleg & Happy Birth day!
Regards!
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  #104  
Old 08-22-2010, 11:14 AM
The Sheepherder The Sheepherder is offline
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Awesome, awesome, awesome! Compliments to the development team for their hard work!
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  #105  
Old 08-22-2010, 11:56 AM
Flanker Flanker is offline
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Could the DVD pack also include a poster, I would love to put it on the wall in my room!
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  #106  
Old 08-22-2010, 03:17 PM
BigC208 BigC208 is offline
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Hey Flanker, while you are at it, why don't you ask for stickers? I love stickers.
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  #107  
Old 08-22-2010, 03:54 PM
Zoom2136 Zoom2136 is offline
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Quote:
Originally Posted by Flanker View Post
Could the DVD pack also include a poster, I would love to put it on the wall in my room!
If not include one in PDF file that we can have printed at the corner shop....
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  #108  
Old 08-22-2010, 05:47 PM
drafting drafting is offline
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Quote:
Originally Posted by Insuber View Post
Bravo for the job, but your edits look cartoonish and unrealistic, especially the first one. I suggest to take a look at guncams such as the famous one here

you'll see explosions and smoke like this one, quite different from yours (and Olegs ...):
Insuber, I really think you're missing the forest for the trees here...

It sounds like you're against the heavy black smoke, but I'm not talking about types of smoke (thin/white, heavy/black, etc (even though heavy/black DID happen occasionally)); I'm only talking about a transition animation in the smoke between on and off. Also, I can't create new graphics... I'm just using photoshop to edit what's shown.

That said... your very own example screenshot sort of contradicts my first edit. I have arrows pointing to the initial puffy explosion:



Here're some other examples from your video:



If the smoke doesn't erupt violently like that, then it's usually going to build up in an increasingly thicker fashion, ala edit 2 & 3.

It's kind of hard to agree on which kind of smoke should appear when, and that's up to Oleg and company, but one thing that I'm pretty certain of is that smoke doesn't appear out of thin air in a perfect undisturbed column.
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  #109  
Old 08-22-2010, 07:02 PM
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Friendly_flyer Friendly_flyer is offline
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How the smoke will appear depends on a number of factors, most notably the source of the smoke. Hit something that start an instant fire, and you have an abrupt start to the smoke trail. Hit something that explodes, and your trail will start with a puff. Whether you end up with a perfect column of smoke will depend on wind and wakes (a plane crossing the smoke will disturb it), and whether the smoke is produced evenly.
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  #110  
Old 08-22-2010, 07:24 PM
Insuber Insuber is offline
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Drafting,

I was actually referring to the transition, not to the smoke color (probably you are referring to Jumo's post instead). As you correctly point out, my example was meant to show a smoke trail with a globular tail with neat boundaries. No spikes.

Nevertheless you raised a good point: the start of the smoke trails should be reworked by Oleg (if time and budget allows), even if it's a minor detail IMHO.

As far as color and shape on the other hand I suggest Oleg & C. to take a look at the guncam movies, and maybe randomize the type of smoke trails as Jumo suggested. Having white, grey, thin or thick black smoke as in guncams would be great for realism.

Cheers,
Insuber
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