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IL-2 Sturmovik The famous combat flight simulator.

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  #21  
Old 08-17-2010, 09:00 AM
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Daniël Daniël is offline
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Quote:
Originally Posted by Bloblast View Post
"Every AI pilot will have his own profile including favorite tactics and combat methods." (announcement SOW BOB)

Oleg, will the profile of every AI be something like this?:

-Experience
-Tactics
-Methods

And what about deflection shooting from AI pilots?
This is something that AI does not do in IL2 series. If you turn away
AI will stop firing. Really hope AI does this in BOB.

Will AI pilots avoid AA guns?
This is also something that AI does not do in IL2 series.
Currently flies over enemy airfield as if it's all is OKAY down there.

Will AI have same limits as human flown aircraft?
In IL2 series AI outruns human flown aircraft.
This is def. a show stopper for off-liner as I am.

Will AI detect enemy already when they are still little spots?
Like it is now in IL2 series, hope not.

Will AI pick their battles?
Will it head for home when plane has slight damage or in case of
overwhelming enemy situation?
About the detecting of enemies: It would be nice if your leader would say (example) : "Attention! Planes at 10 o'clock. Lets go look who they are."
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  #22  
Old 08-19-2010, 03:39 PM
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Bloblast Bloblast is offline
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Quote:
Originally Posted by Daniël View Post
About the detecting of enemies: It would be nice if your leader would say (example) : "Attention! Planes at 10 o'clock. Lets go look who they are."
Yes, would be better and you have the element of surprise in this case.
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  #23  
Old 08-20-2010, 08:08 PM
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Friendly_flyer Friendly_flyer is offline
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Quote:
Originally Posted by Blackdog_kt View Post
This may be one of the reasons we don't see AI that breaks for home so often. A virtual PC pilot will 99% of the time dive after that damaged enemy fighter no matter what.
One way to discourage this type of (unhistorical) behaviour could be to punish the player point-wise. Imagine negative points for leaving your squadron against orders, no points for shooting down planes that can't be confirmed (mates more than X kilometers off, enemy falling over sea or over enemy territory). Hunting that lonely plane that is buggering off for home won't be that attractive any more.
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  #24  
Old 08-21-2010, 07:28 AM
imaca imaca is offline
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Quote:
Originally Posted by LEXX View Post
Oleg once said he will use simplified AI for distant aircraft -- what I fear may be like the AI Bubbles used in some sims like Rowan's BoB and MiG Alley.
Personally I'm hoping this IS the case - I would rather have CPU cycles devoted to good AI for aircraft I'm fighting against than a lesser AI spread across the entire map.
Also it would presumably then be easily possible to have a map only high speed mode (as in the old Pacific Air War), so campaigns can be fought by those who have a life outside of sims.

Quote:
Originally Posted by LEXX View Post
Its possible the individual AI pilot personalities will be confined to the Player Squadron only.
This seems unlikely, surely it makes more sense to give the opposition better AI than the players own squadron.
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