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7,62 Tactical action game, sequel to Brigade E5

 
 
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Old 07-18-2010, 06:51 AM
R@S R@S is offline
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Quote:
Originally Posted by IceShade View Post
Good stuff! I always thought lower balance meant better grouping. R@S sure preached this, to the point where adding lasers, lights, launchers and everything just to get the balance down was an exploit! Haha. (Or was that AFP?)
Hehe, I think most of us did believe that was the case, but Quickdagger surely proved us all wrong. Putting on attachments that goes on the front(lasers, lights and GL's) lowers the balance, one can clearly see that in the weapon info window, but the assumption was that it was tied to auto fire accuracy was wrong. I now believe that a lower balance only increases the auto fire accuracy when proned and with a bipod. But I could eb wrong again

Quote:
Originally Posted by IceShade View Post
In-game, I can attach the items just fine. Unfortunately, the M203 isn't positioned very well (it's inside the triggerguard, but on a vertical level it's fine) and the Bipod for the SIG-550-1 is .. on the buttstock.
How would I correct this?
You need to alter their coordinates in the SIG550-1SNIPER.ACT.INF file, and in this case you need to create new entries for the launcher and bipod.

These entries wont work, but I need to show you which numbers to edit:
"BIPOD" 0.000001 -0.000000 -1.000000 0.0 -0.000001 1.000000 -0.000000 0.0 -1.000000 -0.000001 -0.000001 0.0 0.000000 0.066039 0.439973 1.0

"LAUNCHER" 0.000001 -0.000000 -1.000000 0.0 -0.000001 1.000000 -0.000000 0.0 -1.000000 -0.000001 -0.000001 0.0 0.000000 0.116626 0.190174 1.0

It's one of the red numbers that moves the attachment forward/back or left/right. the one in the middle is up/down.

I suggest you copy the entry for the left hand, it's the closet coordinate, and name it "BIPOD" and "LAUNCHER". Then make some small adjustments until it is in the right place.


Quote:
Originally Posted by IceShade View Post
A second question. In the OP you mention that in itemslevels.ini the last two numbers stand for CGL and the probability in percentage, like "Assault Rifle AKS-74U (5.45mm)"5 50
The reason you can't find the new EOTech is that I forgot to add it to the ShopINI files. It was corrected in the fix #3 and in the 1.02 version. If an item has the numbers 0 0 in Itemlevels.ini it means it has a 100% chance of turning up in the shop and that it's global CGL is 0, there will be no price penalties in the shops.
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