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7,62 Tactical action game, sequel to Brigade E5

 
 
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Old 07-18-2010, 05:23 AM
IceShade IceShade is offline
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Join Date: Jul 2010
Posts: 114
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Good stuff! I always thought lower balance meant better grouping. R@S sure preached this, to the point where adding lasers, lights, launchers and everything just to get the balance down was an exploit! Haha. (Or was that AFP?)

Anyway, I've been trying out the SIG-550-1 marksman rifle in BSM. Unfortunately, "they" forgot to config a bipod. I tried to add a bipod by changing a few things:

Added "BIPOD" to the folded/unfolded SIG-550-1 in Itembones, added 1 "AssaultBipod" to both variants in Weaponsinfo.

I also wanted a M203 for the SIG-550 assault rifle (due to lack of a GL 5040), so I did the same stuff for this rifle. Added "LAUNCHER" in Itembones, added 1 "M203" blocks Bipod, and blocks ILauncher for the bipod.

In-game, I can attach the items just fine. Unfortunately, the M203 isn't positioned very well (it's inside the triggerguard, but on a vertical level it's fine) and the Bipod for the SIG-550-1 is .. on the buttstock.

How would I correct this?

---

A second question. In the OP you mention that in itemslevels.ini the last two numbers stand for CGL and the probability in percentage, like "Assault Rifle AKS-74U (5.45mm)"5 50

The thing is, a lot of items have "0 0", yet they still show up in stores.
I'm trying to get "EOTech Holosight 552 (WR)"0 0 to show up in the stores, but I haven't been able to find it. Will changing 0 0 to 2 100 fix that, and it will always show up from lvl 2 onwards?
(I don't like the other EOTech sight. This 552 one is very well done).

Last edited by IceShade; 07-18-2010 at 05:28 AM.
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