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#121
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And...casually asking, this PC of yours is...? ![]() ![]() |
#122
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I read a book by, i think, Derek Robinson about this which is extremely interesting ![]() However, the RAF's defeat would have been demoralising and so this could have led to submission. Thankfully we'll never know! ![]() |
#123
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#124
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Some of the posters here want to have an invasion of britain possible if they shoot down 100 spitfires. |
#125
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A big fat QFT!
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#126
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and thats just the player side of it... now... lets day you blow up 20 ships one mission... the map rolls... if its not a dynamic campaign and the missions are fixed... how will it know to take out those 20 ships next mission? |
#127
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If a player does not have the time to do a full mission in IL2 he can always use the time skip facility to take him to the next waypoint. Used repeatedly it can dramatically reduce the mission duration and automatically returns to normal time when in range of the enemy. I would assume something similar will be included in SoW
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#128
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@ Oleg
Information has been sent. If you need them in higher resolution let me know. |
#129
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It is partly true, but I think when time skip is used, all parameters like flight model are calculated. This reduces the maximum possible time compression. If this isn´t true and SOW will use simplified model for time skip, then I didn´t tell anything
![]() And also sometimes you would like to skip take off for time shortage. Quote:
Last edited by janpitor; 06-30-2010 at 06:31 AM. |
#130
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Thanks for your hard work Oleg,
I'm sure the final product will repay you for your efforts. my question is: in the realization of SOW have you ever considered to implement and facilitate your job with 3rd party 3d engine? I post this link related to a 3d planetary engine found on the net, it seem interesting http://outerra.com/ what is your opinion?. Cheers |
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