Campaign-wise BoB and BoB2 were strategy games. The campaign in said game(s) was woefully misplaced in a flight sim as for a flight sim the realistic environment is limited to the tactical aspect: flying and maybe commanding a unit (up to Geschwader size). Decisions as you have to make in BoB/BoB2 belong to the ranks of the Generals and those don't fly on a regular basis or at all.
The campaign coming closest to perfection in the sense of creating immersion was the ancient Red Baron 2 campaign. While not really dynamic it was dynamic where it counted: you always believed you were in a living and breathing world and not an isolated little aircraft in a big empty room nor were you forced to make decisions which have nothing to do with what a flight sim should simulate.
@ zapatista: Online mission selection is a good idea but offline it should be an option (or better yet: not even present). In Falcon you could jump in between units and roles, jump to the cockpit of an already airborne flight and in my eyes that's utterly destructive for any kind of immersion. To me the campaign of SoW has to be historical first and foremost which means you have one pilot belonging to one unit (unless transfered) who get's orders and doesn't make them.
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