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#61
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But it is nice to hear that they eventualy plan to tweak it here a bit cause it always feels strange to have the SU 100 for example get pretty close to score a sucesfull hit on medium tanks already. Or same for the Jagdpanther and most important the Nashorn is almost completely useless that way. It will be almost always spoted before you can get a shoot and as soon you do shoot and miss or dont destroy the target with your first shoot its toast. Not very usefull for a tank hunter. Particuilarly situations where you can get a clear shoot to the side of the vehicle should show much more effect. Its already hard enough to get in the flank of the enemy. Why even punished further with it that you have to spend sometimes 3 or 4 shoots before you can bring the target down ... of course I am talking about a hit not a miss. To many times you see shoots do nothing even when they hit. And a T34 should realy have no issue to penetrate the Panthers side. Not even the 76 should have here already issues. |
#62
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Thing is if we change the weapon ranges alot of other stuff has to be changed aswell. Like longer view distance for all the units and also all the maps need to become bigger.
A map like Workshop is already very smal and you can shoot through a large part of it. Fields of Honor Mod Has a longer range on all the equipment, it was cool in a way but can't really say the gameplay got much better. Be Greatfull MoW dosn't got CoH weapon ranges ![]() But i have to agree about the 50 cals and DKSHs. Had a game where a King tiger Assaulted my IS-3. Knowing that the king tiger could't get killed frontaly it moved very close in for the kill on my detracked IS-3. So i starded firing my DKSH detracking both tracks and causing the KT to turn as it was moving, Showing its side to my IS-3. Then i could just simply shoot the KT in the side. Hillarious stuff. Anyway 50 cals and DKSHs maybe should have abit lower penetration at long ranges...and less effectivness vs Tracks. |
#63
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realisticaly speaking those heavy machineguns should have almost zero chance of detracking vehicles. Well medium and heavy tanks at least.
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#64
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Exactly, those heavy's should outrange the 30cals and should beable to punch through walls and cover with a decent amount of rounds but not so easily be able to destroy light armor and tracks. Its possible to Destroy a Panzer IV from the rear at close range w/ shots to its engine w/ a DHSK or 50..thats totally retard-o. The Axis light armor isnt used b/c a clown on a 50 can shred it in 2 rounds or less...true story. Also, the 50 and DSHK shouldnt beinfantry useable...its to big and kicks to much to fire like a Light MG such as the Mg42 or Browning 30cal. Maybe in Assault Squad or something make Armor Piercing 50 cal rounds as an ammo option in the vehicle inventory but give the thing like 1 box or so of it. Then make them so they take quite a few rounds to destroy light armor then we'd be making sense of a deadly 50cal like it is now. Also, in GSM FOH2....there are smoke shells for tanks...those totally need to be in a version of MoW.....those would basically complete the awesomeness of MoW, you could then do Armor/Infantry assaults w/ smoke shells as cover and advancing behind tanks. W/O the 50cal being an Anti Everything gun the Germans could do thier Blitzkreig w/ 251s and light stuff. Would add more excite ment to the game, as is right now this game is cool but its kinda like every other RTS, 2 lines of Defense just duking it out till one side wins, rarely is there any cool manuvers people do....M4 SHerman Charge doesnt count =P
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#65
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#66
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"... US stuff is pin point accurate even on the move, the Germans even touch the gas pedal the hit circle gets as big as a house ..."
Stabilized Guns for Yanks' Tanks Germans didnt used them ever in any of their vehicles except for rumors about the Panther II geting them. But its not even sure if there has been ever a runing prototype. While those stabiliziations in WW2 have been not even close to what they are today ~ an abrahams has no issue to hit a target 2000meters away while driving full speed, they could give you some advantage while stoping and starting. Though I havnt noticed much difference in accuracy between guns except for the super long range weapons like the 90mm or 88mm. |
#67
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That stabilizer is neat =D
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#68
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LOL what is this worthless crap? are you guys seriously DELUSIONAL? OR are you playing some mod? A t-34 gets splattered by a Panzer 4 from 100m at any range. Only way a T-34 can survive is 2 drive halfway up a hill into a semi-hull down position. That way its slope increases far more.
A tiger 1 tank can pretty much smash any Shermans (even Panzer 4 doesn't have a problem with those) from very far away. The sherman is a terrible tank with a high profile. Panther DID have very thin armour at the flanks. If Tiger wasn't angled, a T-34/85 shouldn't have any problems killing it from 1000m/front using decent ammunition. Tiger did NOT face 400 Soviet armoured vehicles. Obviously vast majority of German armoured vehicles were APC's, medium tanks, armoured cars et cetra so they faced their soviet counterparts. Quote:
LOL, whining based on nothing. Sorry if I sound rude mate, but I have NEVER experienced this. A Panzer 4H eats T-34/76 for breakfast even from 100m+ range. A Tiger would be overkill. You would need a T-34/85 or even better KV-85 to take down a Tiger 1. Sounds like you are using some mod or something. Also the editor stats for armour and penetration are NOT the same for MP stats. |
#69
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#70
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Lolz, all that I put there about the Tiger wasnt a mod....it was 1.17.5 MP on the Warehouse map in the base game. Also, just the other day I was shooting a T34/76 from like 70 and closer and was doing nothing but bouncing with 2 Pzr IV H's with straight on shots to its side and frontal armor untill I got to like 30 and closer then I got yellow numbers and it went through finally. If I was able to record battles and make videos for proof of some of this crap I sooo totally would. Then in a Tank only battle just the other day I took the Pzr IV G and was shooting a lone M4A1 Sherman from pretty much max distance and bouncing off its side with like 7-8 shots. Only when the guy got like 60 away with like 2 or 3 straight on front shots did I get him. Am i having all this trouble b/c people are using armor cheats and cheating in this game is more common then I think it is or what? Soo many people say the Tiger is good but when I see it used in MP or play with it in the editor it sucks. The Panther I know has melted butter for armor, not complaining about that, just stating what about it I dont like.
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