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IL-2 Sturmovik The famous combat flight simulator.

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  #101  
Old 04-18-2010, 12:48 PM
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Originally Posted by Flanker35M View Post
S!

Flyby. Exactly my thoughts. You bail = game over. You might get rescued if over channel, POW if over England, slight possibility of escaping if over France depending on side you fly of course. Tons of parachutes will bring the system down.

Even those multiplayer flight sims like Aces High 2 get a dip in FPS if there is a lot of them. Some even used it as a way of making defence harder, dropped hundreds of paratroopers bringing the lag and FPS down to single digits. And this game can handle hundreds of players normally, but look at graphics. It all comes with a cost
Flanker35M I never played Aces High 2, but it's nice to know (nice?) this FPS problem was not limited to IL2. I don't know that SoW will have a solution for that which won't result in lag and single-digit FPS. It may, but as you say there is a cost (not just in lag and low FPS but in $$$$ in trying to build a system that won't choke on it). What's an Oleg to do? Can't put the genie back in the bottle. Here's to luck.
Flyby out
PS I did like the video, but it made me think of a mission I crafted where the troop transports were to be shot down in time. That didn't happen, and they disgorged their passengers, and brought that online COOP to it's knees. Not pretty, and a little embarrassing since I created it.
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Last edited by Flyby; 04-18-2010 at 12:51 PM.
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  #102  
Old 04-18-2010, 01:33 PM
SturmKreator SturmKreator is offline
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wow, looks great, but i didnt see AA, this new game support AA?
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  #103  
Old 04-18-2010, 05:23 PM
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Guys, as I said before, BoB2 supports hundreds of A/C and with this, of course, there will be tons of parachutes in the sky in a big dogfight. The sim handles this well, and with the right PC there is little in way of fps loss (at least to make a difference to the human eye).
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  #104  
Old 04-18-2010, 05:35 PM
whatnot whatnot is offline
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Originally Posted by Oleg Maddox View Post
We plan to open chute with separate button (as option probably).
This is a flight sim, not a parachute sim so that should be definately left out of the agenda and put that time on FM and DM.
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  #105  
Old 04-18-2010, 06:52 PM
fireflyerz fireflyerz is offline
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Yes sir , three bags full sir , ill get right on it sir , will there be anything else sir...
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  #106  
Old 04-18-2010, 07:59 PM
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Originally Posted by philip.ed View Post
Guys, as I said before, BoB2 supports hundreds of A/C and with this, of course, there will be tons of parachutes in the sky in a big dogfight. The sim handles this well, and with the right PC there is little in way of fps loss (at least to make a difference to the human eye).
no offense, but you've seen "tons" of parachutes in BoB2? I've seen somewhat less than that in IL2 and it was a slide show. I'm only going by that as a concern when the parachutists are so articulated as in Oleg's video. I used to own Rowan's Bob, and can vouch for seeing tons of aircraft, though, and without a frame hit on a single core processor. I hope we see that many in SoW without a frame hit. I can live with a simplified rendering of many 'chutes in the air, but if I ain't one of them I hope to be too busy to count them!
Flyby out
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  #107  
Old 04-18-2010, 07:59 PM
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Originally Posted by whatnot View Post
This is a flight sim, not a parachute sim so that should be definately left out of the agenda and put that time on FM and DM.
are you being serious?
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  #108  
Old 04-18-2010, 08:21 PM
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Quote:
Originally Posted by Flyby View Post
no offense, but you've seen "tons" of parachutes in BoB2? I've seen somewhat less than that in IL2 and it was a slide show. I'm only going by that as a concern when the parachutists are so articulated as in Oleg's video. I used to own Rowan's Bob, and can vouch for seeing tons of aircraft, though, and without a frame hit on a single core processor. I hope we see that many in SoW without a frame hit. I can live with a simplified rendering of many 'chutes in the air, but if I ain't one of them I hope to be too busy to count them!
Flyby out
Bearing in mind the plane is in a state the chaps can get out, then yes! It's all dependent on the amount of planes.
Of course you have a slight fps hit, which increases on lower systems, but compared to Il-2 the amount of planes you can have is in another world. If BoB is your thing, then it knocks Il-2 for six, even a modded Il-2
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  #109  
Old 04-18-2010, 08:22 PM
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Quote:
Originally Posted by whatnot View Post
This is a flight sim, not a parachute sim so that should be definately left out of the agenda and put that time on FM and DM.
You could do it in Combat flight-sim 2 so
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  #110  
Old 04-18-2010, 08:29 PM
AdMan AdMan is offline
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Originally Posted by kendo65 View Post
So? Someone gives a barrel-full of great reasons why your preferred choice is unrealistic, and your response is "so?".

And what you describe as "stuffy" is the desire of some of us to have the game actually reflect the reality of the situation.

It might be fun to have a pilot stroll around the English countryside avoiding strafing planes, commandeering passing vehicles, swimming the channel back to France - it might be fun to have invisibility shields and F15s in 1940, but it isn't realistic.

People need to make up their minds whether they want a SIMULATOR or a first person shooter.
who said anything about first person or commandeering passing vehicles or swimming the channel? - I certainly didn't, you're confusing my posts with other posters.

I'm talking about adding simple 4-way controls to what may already be an existing run animation for the pilots - that's it. Your imagination is getting the best of you, lmfao @ equating being able to walk after a successful bailout to having "invisibility shields".

Last edited by AdMan; 04-18-2010 at 08:32 PM.
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