Caspar is right. I have to say that I like the looks of these pit repaints but the video memory consumed by the textures is really overkill. Specification limit is 8Mb (excluding damage & night tgas). For example Caspar's Hs-129 pit uses 7,5Mb and I wouldn't call that ugly.
Some of the pit repaints that I've checked use 100Mb or even 200Mb of textures and cause a serious FPS drop with older PCs. Backside of the DVD box says that minimum of 64Mb video memory is needed for this game.
Pit repaints could be optimized lot. There's lost of unused space (when the tgas & parts are taken from other pits and only small part is used), obsolete alpha channels, etc. Something like 16Mb-32Mb would be ok for me.
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