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IL-2 Sturmovik The famous combat flight simulator.

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  #671  
Old 04-11-2010, 08:58 PM
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robtek robtek is offline
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i really hope that the change from il2 to SoW is the change from a simulation game to a simulation!
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  #672  
Old 04-11-2010, 09:00 PM
Hawker17 Hawker17 is offline
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Originally Posted by philip.ed View Post
With regards to your last point I highly disagree. For one, the only decent BoB sim out at the moment is Wings of Vistory (Il-2 just can't capture the same feelings of battle as WoV does) and that is itself dated. SoW should be the numero-uno of flight sims, and if it does the BoB the justice it deserves, then it will be the best flight-sim for BoB fans like me.
However, modded Il-2 is timeless, and I think I will always be playing it until SoW has all the planes that Il-2 has
Sure, i see your point Philip. You are more focussed on the BOB era. I like the different aircraft and the many maps better. I hope for BOB fans, that SOW will be a great release. Time will tell, about playability.

What i didn't liked about BoB II - Wov, were the crash landings and the spinning screen. I liked the atmophere in Jane's WWII fighters very much, maybe you know that (early) game?
  #673  
Old 04-11-2010, 09:05 PM
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I haven't played Jane's game, but I am aware of the features that BoB2 lacks. Il-2 damage model is beautiful and if paired with BoB2 could make one great sim. I am looking at SoW as being the start of something great
  #674  
Old 04-11-2010, 09:32 PM
Zorin Zorin is offline
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I have to thank TD for taking on the issue of the Ju88. It was in dire need and you guys delivered. Hats up to you.
  #675  
Old 04-12-2010, 07:58 AM
Fafnir_6 Fafnir_6 is offline
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Originally Posted by kendo65 View Post
I'd like to second the idea of officially re-doing pits for the 109 series, but I completely take on board what is said above regarding the mods.

I've tried the modded 109 cockpits and while they look great they are the only mod out of the many that I've used that really overwhelms my computer (not bleeding edge, but a solid system nonetheless Core 2 E8200, 4GB ram, gtx260).

Astounded to read above that a great looking cockpit can be made using only 7.5MB!!!

I'm also expecting my current system to be adequate for my early experiences with SOW (albeit with lowered settings), so, in contrast to Flanker I really wouldn't want to consider upgrading in order to run a 'heavy' official il2.

Looking forward to 4.10. Thanks to daidalos team for the great work.
I was in the same boat (Bf109 repaints)with my old computer. I found some repaints that used the redone structure of the high-detail repaints but substituted low detail textures for use on older computers. They ran just fine on my trusty old Athlon XP1800 w/ 3GB RAM and the after-burning Geforce6200 . I agree that 7.5MB for the Hs129B cockpit is impressive. If someone makes the Bf109s like that in an official patch it would rule.

Cheers,

Fafnir_6

Last edited by Fafnir_6; 04-12-2010 at 08:07 AM.
  #676  
Old 04-12-2010, 07:59 AM
Fafnir_6 Fafnir_6 is offline
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Originally Posted by Zorin View Post
I have to thank TD for taking on the issue of the Ju88. It was in dire need and you guys delivered. Hats up to you.
Seconded. Great work, TD.
  #677  
Old 04-12-2010, 08:13 AM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Quote:
Originally Posted by Flanker35M View Post
S!

He plays on a laptop? IMO laptop is not for gaming and e decent one suitable for it costs more than my desktop machine so..laptops are good for warming your legs or be shot with shotgun

Well... I have a decent desktop system to play games, but in fact I could play IL-2 on my notebook, yes.
And currently I do have to, because by desktop PC is broken. However, I also use the notebook for working in 3DSmax and in 1C's maptools (which is the game engine indeed), so it just has to run it.

Quote:
IceFire, I know there might be some people around with very dated computers. But when SoW comes..what then? There is no progress without some compromises or even sacrifices.
Well, thats the attitude, that hardware producers wish for. You would be surprised, what in fact would be possible, if games were well programmed like in 1990. Worst example today is FSX. Contrary, good examples are maybe GuildWars (slighly outdated yet) and the Medieval: Total War series. These can be played on a medium system with full settings, AF, AA, whatever.
I cannot speak about actual games (DirecX10 or higher) on most modern systems, but I think most people in the world just still have medium systems (as the actuality of a system just change every day).
I think, hardware developer as NVidia and game developer go hand in hand to get their profit as high as possible.

I remember a competition a few years ago, where people were asked to build games with only 16bit size in total. It was astonishing, what they were able to do. Now if I render this up to the today games size (3-5GB and more), I really wish, developer would care for good programming.

So back topic... we do not have anything against cockpit repaints, as long as they are well made. But Bf109s as example need more than just repainting, remapping, remodeling is needed as well. And others are the same (i.e. P-47). As its already said, the specs are available, still you can ask us for. Generally for cockpits, stick to 256x256pxl textures, fill them well and you will stay inside the limits.
For Hs129 I even used 2-3 textures with size of 512x512pxl, which are exceptions. I decided so, because due to the shape of the cockpit, the pilots eyes are very near to some parts of it (i.e. the armor glas frame and leather protection). Modelers can do such (streching the limits), if its logical and to prefer for a decent result.

Additionally any artist should not only care for the project itself, but also for the question, how well is it matching within the game - is it still a homogeneous part of the game, or does it look rather like an exception? As example... if a player uses a repainted Fw190 cockpit, and right after he landed, he uses... stock Ju88 cockpit.. he will feel some inhomogenity.
So overdone repaints would break the games unique appearience and atmosphere.
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For modelers - The IL-2 standard modeling specifications:
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Last edited by EJGr.Ost_Caspar; 04-12-2010 at 08:16 AM.
  #678  
Old 04-12-2010, 08:49 AM
JG53Frankyboy JG53Frankyboy is offline
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Quote:
Originally Posted by robtek View Post
The 88 Torp has a 20mm MG-FF-M in the nose for ground attack.
i hope for such an armament in a "normal" bomber Ju88 in some future gameversion.
if the ship damagemodel will not change drasticaly i see only small sense in thes weapon in both torpedo versions.

i know such a Ju88 bomber would loose its horizontal bombing ability, because the MG-FF/M replaces the LOTFE bombsight.
  #679  
Old 04-12-2010, 11:24 AM
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T}{OR T}{OR is offline
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Quote:
Originally Posted by Hawker17 View Post
Well, about progression... Newer (SOW) isn't always better. Graphically SOW looks nice, for sure, just like my IL2 1946 install does. Although my specs are high enough for SOW, i will surely stick to IL2 1946, if playability isn't improved in SOW. By the way, as soon as SOW is released, we have so much more modded aircraft in IL2, we don't play SOW anyway!

Team Daidalos, thanks for making this sim even better after all those years!

I for one can not wait till SOW comes out, because mods have killed the online community. Maybe 'killed' isn't the right word, but changed it dramatically from what it once was. With SOW we will once again have a single game version for all to fly on.


Quote:
Originally Posted by robtek View Post
i really hope that the change from il2 to SoW is the change from a simulation game to a simulation!
That is an excellent statement!



Overall, hats off to TD for bringing us the long overdue fixes. Now if only the AI team killing gunners fix gets included in the 4.10...
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  #680  
Old 04-12-2010, 11:28 AM
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ElAurens ElAurens is offline
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Quote:
Originally Posted by T.}{.O.R. View Post
I for one can not wait till SOW comes out, because mods have killed the online community. Maybe 'killed' isn't the right word, but changed it dramatically from what it once was. With SOW we will once again have a single game version for all to fly on.

This, many times over.

And I really believe that once we see SoW, that IL2/46 will look and feel like the old, outdated, game it really is now.
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