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Star Wolves 3D space RPG with deep strategy and tactical elements

 
 
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Old 04-05-2010, 11:18 PM
Nanaki Nanaki is offline
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Join Date: Mar 2010
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Quote:
How expensive motherships should be?
The game's only hint is about 300K for an Astarte, and about 150K for a Mastiff... Obviously that is kind of low, but those numbers are what the game gives you.

Personally, I think it should start off as 250K for a Mastiff MK2, 500K for merc mothership, and 750K for an Astarte. In order to purchase the Lion Cruiser from the Mercenaries, you would have to pay 1.5 million (or, if you have the Intuition Perk, you can knock that down to 750K)

End-game motherships like the Manticore, Lion MK2, Lion MK3, Star Wolf, and Rhino are unbuyable.

Also, I am thinking about making GKGuns a little more important in Capital ship vs Capital ship combat, and doubling the range of all GKGuns (not GKTurrets). This will allow GKGuns to really put the hurt on an enemy capital ship at a considerable distance, and necessitate use of strong sensors or forward scouts in order to maximise the effectiveness of your Mothership.

Alongside this change, I may add 1 GKGun slot to the Merc mothership, the Lion MK1, and the Super Chimera. The Stone Arrow and Stalingrad already have GKGun equipped versions, and the Chimera is too light a ship to equip a GK Gun.

Last edited by Nanaki; 04-05-2010 at 11:39 PM.
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