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Star Wolves 3D space RPG with deep strategy and tactical elements

 
 
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Old 04-04-2010, 12:36 PM
Goblin Wizard Goblin Wizard is offline
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Join Date: Oct 2008
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Quote:
Originally Posted by tsavo View Post
my feeling
excluding the price, there are following areas to deal with:

Fire power
--Main Gun
--AA(anti-attacker) turret
---accuracy/hit effect/range/rate of fire/warhead speed
---kinetic warheads need a total upgrade, but may be too big a task.
--MS launched Missiles might destroy the total balance?
--may be extra droid pod?
How would you like to change guns? especially kinetic?
and what is droid pod?
You listed the modules and parameters but not many reasons why they are wrong.

EDIT:
Balancing motherships is hard. For example you can make fast, maneuverable ms at the cost of shield and armor (and maybe firepower) but it probably won't survive fixed close range storyline encounters. If you give ms more firepower the game will be too easy. I really don't have good ideas how to change them.

Last edited by Goblin Wizard; 04-04-2010 at 12:48 PM.
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