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Star Wolves 3D space RPG with deep strategy and tactical elements

 
 
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Old 04-04-2010, 03:23 PM
tsavo tsavo is offline
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Join Date: Mar 2010
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Quote:
Originally Posted by Nanaki View Post
I actually wanted to avoid messing around with health, shields, speed and manuverability too much. What I am looking for is changing the amount of system slots, turret slots, and GKGun slots. For example, I am thinking of adding two System slots to both the Star Wolf and the Rhino to allow them to better compete with the Lion and Manticore ships.
if we do not introduce power core to set the limit, a mothership with 6 speed booster will dominate
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