Hi Oleg,
Appreciate the development update.
Not many developers who are so in touch with the community since day 1 of development
I'm wondering if you are planning to implement flat bottoms into your cloud rendering system?
Using textures with flat bottoms on the lower sprites of a cloud has a desirable effect.
A simple shader which darkens the sprite based on Y-position within the cloud is also a suggestion from my side. Hence the bottoms of the clouds would become darker than the top. (effect is visible in my old cloud rendering system;
http://www.dackard-3d.com/clouds_1.jpg ,
http://www.dackard-3d.com/clouds1.jpg)
Obviously I realize all elements of the engine and simulator are still heavy Work in Progress however.The cottonball clouds of IL-2 are a bit of a pet peeve of mine.