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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 03-06-2010, 03:19 AM
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Viking Viking is offline
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Thank you for uppdate!

One question, will the pilots seat in the He111 be able to elevate so that the pilot can stick his head out throgh the hatch?

Viking
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Old 03-06-2010, 05:20 AM
rakinroll rakinroll is offline
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Thank you Oleg, video is always better.
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Old 03-06-2010, 06:12 AM
Bobb4 Bobb4 is offline
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A few questions online gamers will be very interested in I am sure...

1) You have stated that bombers will have various manable positions etc. This begs the question, how different is the network protocol from IL2. Currently some modded (I know a taboo subject) have made it possible to have 128 players online at one time. Will SoW improve on this or is this the theoretical maximium.

2) Will SoW follow on in IL2's footsteps and make the majority of the game work clientside with the dedicated servers handling only interactions? (I know this is an over simplification but I hope you understand what I mean.)

3)With only seven months to go for a "best case scenario release" one is hoping a close beta is arround the corner. Being an avid SEOW player What I would like to know is would such a dynamic air sea and land co-op campaign be possible off the bat within the SoW engine UI/FMB or is this something that will be left to an approved third party provider?
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Old 03-06-2010, 06:45 AM
wannabetheace wannabetheace is offline
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Thanks Oleg for awesome Friday update!
maybe I'm pushing it too far but where is the swastika on german plane
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  #5  
Old 03-06-2010, 07:26 AM
csThor csThor is offline
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According to rumors there's been a new law in russia making the use of swastikas problematic in computer games. I do not know the exact details but I guess it will affect SoW.
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  #6  
Old 03-06-2010, 07:35 AM
MikkOwl MikkOwl is offline
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It would be no different than what IL-2 was like since its release. HakenEnable to the rescue. And leaving a spot empty where the swastika belongs is necessary or else the swastikas would not be an extra texture, but rather they would need to hide it with an extra texture (not as pretty).
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  #7  
Old 03-09-2010, 10:05 AM
Bobb4 Bobb4 is offline
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Quote:
Originally Posted by Bobb4 View Post
A few questions online gamers will be very interested in I am sure...

1) You have stated that bombers will have various manable positions etc. This begs the question, how different is the network protocol from IL2. Currently some modded (I know a taboo subject) have made it possible to have 128 players online at one time. Will SoW improve on this or is this the theoretical maximium.

2) Will SoW follow on in IL2's footsteps and make the majority of the game work clientside with the dedicated servers handling only interactions? (I know this is an over simplification but I hope you understand what I mean.)

3)With only seven months to go for a "best case scenario release" one is hoping a close beta is arround the corner. Being an avid SEOW player What I would like to know is would such a dynamic air sea and land co-op campaign be possible off the bat within the SoW engine UI/FMB or is this something that will be left to an approved third party provider?
My questions got lost behind the swastica debate so i have bumped it.
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  #8  
Old 03-09-2010, 10:40 AM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by Bobb4 View Post
1) You have stated that bombers will have various manable positions etc. This begs the question, how different is the network protocol from IL2. Currently some modded (I know a taboo subject) have made it possible to have 128 players online at one time. Will SoW improve on this or is this the theoretical maximium.

2) Will SoW follow on in IL2's footsteps and make the majority of the game work clientside with the dedicated servers handling only interactions? (I know this is an over simplification but I hope you understand what I mean.)

3)With only seven months to go for a "best case scenario release" one is hoping a close beta is arround the corner. Being an avid SEOW player What I would like to know is would such a dynamic air sea and land co-op campaign be possible off the bat within the SoW engine UI/FMB or is this something that will be left to an approved third party provider?.

1. Online protocol is different to Il-2 code. Dedicaded server is also different. There are new solutions tha I would tell now for all. The limit of players amount is defined only by traffic. We will see how many will be ossible to open (limit) later. But probably 128 will be in intial release (with some limit of trafer data such as skins, that are large, etc).

2. See item 1.

3. Somthing will be possible from the beginning. More - later by third party. We have completely new concept for online gameplay ion the flight sim market.
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  #9  
Old 03-09-2010, 10:53 AM
ECV56_Lancelot ECV56_Lancelot is offline
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Quote:
Originally Posted by Oleg Maddox View Post
1. Online protocol is different to Il-2 code. Dedicaded server is also different. There are new solutions tha I would tell now for all. The limit of players amount is defined only by traffic. We will see how many will be ossible to open (limit) later. But probably 128 will be in intial release (with some limit of trafer data such as skins, that are large, etc).
Uhmmm, interesting. This would bring for me an small request/wish.

It would be ver usefull if you add a pdf document stablishing recomendations for number of players, bandwidth and transfer limitation such skins, missions, pilot faces, and so on. I think it would be useful for virtual squadron for setting multiplayer options according to the number of people and connections presents, and know if they can use download skins, or not, the same with the mission itself and so on.
Anyway, its something very low on the priority.

Thanks for listening to all of us, and sharing all this update and development stages.
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