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#291
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I didn't say it was a bug. I said it was a problem. I just learned that the failing to lower flaps was what did me in.
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#292
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The tendency to stand on the nose could partially be explained by the differences in using our controllers, lack of acceleration sensation and differences in aircraft/brake design. Our controllers make it easy to apply maximum brake force without feeling a thing. Modern planes may have more easily modulated brakes and perhaps not even as powerful ones as in WW2. And in either way, the real pilots might brake much less than we do by reflex and seat of pants feeling. A training video I saw for the IL-2 Sturmovik (plane) from 1943 taught to brake, then come off the brakes and repeat the process when having touched down. This probably to avoid standing on the nose, but since the pilots were such noobs they needed to teach them a simple way to avoid it rather than threshhold braking. -- Radio Navigation seems awesome! I need to go learn morse code now. |
#293
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It should also be noted that Cessnas (or passenger jets for that matter) are not WWII fighters. The design requirements, performance and air/ground handling are quite a bit different.
Don't land a WWII fighter like a jet on a trap. Keep the nose low (even a negative pitch), then pull out so as to skim the runway. Make sure you end up close to stall speed and within a metre of the ground, only then can you throttle down and assume a positive angle of attack. Last edited by Avimimus; 02-26-2010 at 01:58 AM. |
#294
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Just a small update today guys. Refresh first page. Enjoy.
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#295
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Thanks DT, nice update, as always!
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#296
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TD,
Thank you for the update as always. Quick question on AI visibility changes - does it include blind spot on a plane? For example, can the player be easily spotted if s/he approach, say, a lone rookie AI fighter plane from six o'clock below; or if bouncing it from 'out of the sun'? Thanks again, |
#297
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Team Daidalos, you guys rock big time. The AI seeing thru clouds was always the thorn in my IL2 side. It's a game changer having that sorted.
And you're setting a good model for the client side of software development. Keep up the good work! Flying Nutcase PS What Ben asked: Will there be blind spots for AI aircraft? Being able to do genuine bounces on AI aircraft would be superb. |
#298
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I like the new night.
Apologies for my stupidity. I originally read about this feature, but I was apparently too excited to remember it. |
#299
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With you work il2 becomes the game it has to be, it`s 10 years old but its a whole new expiriance to fly now around with those new nice detailed and with love created birds.. can`T wait to check the new AI improvements in a offline campaign, AAA limited by clouds and daytime .. damn that`s what we realy need!!! You guys rock!!!
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#300
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Still wondering if there is any chance of updating the dll's for the next patch?
Just asking. Cheers, MP. |
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