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#281
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You've got me thinking:
One thing that would be neat is if we could eventually make templates in the FMB and export them to the QMB... would this not be the optimal approach? Last edited by Avimimus; 02-25-2010 at 12:12 PM. |
#282
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Team Daidlos,
Thank you for your continuing support of il2, really looking forward to 4.10. One thing i would like to ask, is that with the release of the blind approach system and radio beacons for navigation in the upcoming 4.10 patch. Do you plan in the future at all to expand the gameplay of il2 in to the NightBomber/NightFighter war? I remember there was talk of a radar at one stage, is this still capable of being implemented? or do you have any further ideas to make night battles more realistic? some ideas such as H2S,Oboe,Window and jamming equipment for the bombers would be great. Radar, Homing recievers, running commentary for the fighters. maybe extra weapons such as incendaries, flares, TI's, blockbusters. This is an area i have a great interest in and as yet have not seen implemented in any sim, would really add a new dimension to this already great game. many thanks for any replies regards slipper |
#283
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I have a question for TD: Could you get rid of bouncing aircraft on landing? It's caused me nothing but grief and yesterday it really got heartbreaking. Here's the topic I started for it elsewhere:
Quote:
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#284
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Landing without bouncing is of course a matter of skills, like in the real world. But the mass of the planes seems indeed to be undermodeled while the tendency to flip over when landing off an airfield is for sure overmodeled on planes with a tailwheel. I'm a real world pilot and fly tailwheeled planes a lot and land them on grassfields and it never happened to me in real, while I always flip over when I land in IL2 beside an airfield.
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#285
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Decent rate, speed, power, three point landing. I don't have much problems with bouncing. Except when landing on rough ground of course.
So if you bounce and break of your tailwheel while performing a three point landing, you must have stalled it too high because your decent was too quick. Sometimes I forget my brake lever, then I flip over or break my gear ![]() Last edited by Azimech; 02-25-2010 at 10:21 AM. |
#286
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The bouncing is pretty realistic, that's just what happens in a real aircraft when you come down too hard. You need to know the approach speed for landing and flare at the correct time.
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#287
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Is there going to be an update today?
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#288
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You might be bouncing every time for a number of reasons. You only need to figure out which one's causing your constant bouncing and correct them. It's sure not Il-2's fault, because even I manage to pull a decent landing. Just set a mission in the FMB already in final approach, and try landing every single way possible. When you find the perfect one, just repeat it until you master it. My 2 kopek-worth guess, it's high sink-rate. MrMoonlight did a very instructive post on your thread at Mission4Today, try his suggestions and see if you can fix it. Good luck ![]() |
#289
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update?
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#290
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Bad landings are not a bug, they are just bad landings. Why do you think that in your special case it's a bug?
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