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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
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#11
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Ok, Spitfire probably is a beast really hard to landing ..
But with Spitfire MkII and a lot of practice, it is possible to land .. raise the rear wing while you're slowing down is greatly helping to never point the muzzle and keep the back on the ground.. But with MkIX and MkXVI is impossible! I tried hundreds of times in hundreds of different tactics in "training mode" and when the plane is on the ground.. always ends with his nose. I think it's really a bug ... (another bug in the landings, for example, is when you land with La-5, La-7 or I153 ... you turn off the engine, and when they drove off, the engine sound disappears ![]() |
#12
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#13
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If you love Spitfires do not click : http://i48.tinypic.com/mm9yme.gif
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#14
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ouch i bet that hurt
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#15
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I guess it explains why he hasn't been online in a while -------- rosemeyer remember when you've got a mk9 to slow down as slowly as possible. The quicker you decelerate through the tip zone, the more likely you are to tip. For spits I think it's somewhere between 45 and 60kph. If you cruise at 60, and then reduce power just a bit so the speed drops slowly to 40, your spit won't tip. If you use aviator layout, try temporarily cutting and restoring power, so you drop from 60 to 56, to 52, etc. Your spit will still sometimes tip anyway. That's life. Tipping over at 40kph isn't gonna kill you or seriously damage the plane. You just need the ground crew to tip it back again. Last edited by kozzm0; 02-25-2010 at 11:47 AM. |
#16
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![]() ![]() ![]() Unfortunately when I tip my spit, there's never anyone in the area willing to get back down my queue ... These slackers are all in the hangars playing poker, smoking Lucky Strikes and read Playboys ... ![]() |
#17
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[QUOTE=winny;145525]Unfortunately it's just what spits do!
they all do that!!!
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![]() Last edited by bobbysocks; 03-13-2010 at 07:05 PM. Reason: better pic resolution |
#18
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This is an impossible mission to complete. Manage to make two landings, then perfectly noses the third one. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
#19
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I usually avoid that problem by landing that way, also during CTA games: Flaps landing position, gears down ( obviously ), approach the runaway at 0% throttle almost at stall speed, pull the nose up while you're touching the ground, almost at stall speed, touching the ground with your wheel tail too, and keep pulling the flight stick like if you would be climbing. If you do this the right way you will keep your plane "sticked" to the ground, it won't try to climb because the speed will be below minimum lift speed. Holds the stick pulled and zero throttle and you won't nose down. 100% ![]() |
#20
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Another thing about landing these planes on sim is i'm almost convinced that unlimited ammo with bombs does make the MkIX/MkXVI/Fw190F imposible to land. I think the game adds the weight of 30 odd bombs onto your fighter and makes the tip over far stronger so nothing can stop it. I can land almost every time with a spitfire with 1 or 2 bombs on limited ammo but never can I keep it on 3 wheels on unlimited. ![]() One last thing. Anyone else think this game is obsessed with explosions. Plane tips over = Explosion. One landing gear snaps on landing. 90% of the time this = Explosion. Planes wing bumps 3 times into hanger/house/tree at 0.001mph = Explosion. Plane ditches into water (water landing), seconds later = Watery Explosion.
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XBL GT: - Robotic Pope HyperLobby CS: - Robot_Pope |
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