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Multiplayer Mode All discussions and questions about MP

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  #1  
Old 01-28-2010, 08:32 PM
plbm plbm is offline
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Default lf some info about tanks

ok i'm noob here so wtf then other ppl destroying my tigers or panthers with one ^^cking shot, and i cant kill them with tiger or other tank in front, but they destroying my tanks in front ...(sry 4 bad english)
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  #2  
Old 01-28-2010, 10:27 PM
agentxer0 agentxer0 is offline
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Default Tanks

Tiger and Panther have very big weaknesses that can be overcome by any nation. For one the panther has very weak side armor and any shot on its side will pretty much kill it instantly. Also if u park the Panther on a slope u will negate the angle of its armor making it weak against shots to the front. The tiger has a very big weak spot on the front armor best way to fix that is angle the Tiger at a 45 degree angle twords ur attacker so their shots will eeither bounce off ur sides or they will hit the corner of ur armor.

As far as why u are not killing other tanks with Tiger nor Panther u have to take many things into consideration when engageing other tanks. When u directly control a tank u want the Shot to hit your target at the flatest angle possible

If the enemy tank shows u some of his side don't nessisiarily Shoot the side armor because it may be a very shallow angle and ur shot will just be deflected by his armor. Aim for their turrets usually if u don't blow the magazine you will at least disable their ability to aim at u so u can get closer and get Better armor penetration from your shots.

The biggest mistake people make with tanks i see when playing against them is they fire from the max range they can, thinking well i got a bigger tank so i must be able to kill them from here. Thats rarely the case especially against Russians because most of their tanks have highly sloped armor.

If u mouse over any tank in game it will show u their Minimum and maximum armor Thickness and when u are in direct control mode and u aim at something with AP ammo loaded it will tell you Approximately how much armor u can penetrate from that distance. So if your target has 40mm of armor and u can only penetrate 30mm of armor at that distance there is a good chance your shot will bounce off. Get closer to get better penetration.
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  #3  
Old 01-29-2010, 04:34 AM
KnightFandragon KnightFandragon is offline
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The Tiger in this game is pure garbage....the problem might not be your tactics but that the Tiger has been dumbed down. My dad has, over and over bought a Tiger I and gotten into pissing matches w/ my Sherman 76W's and bounced....fired and bounced...bounce...bounce....all the while I roll in fire 1 or 2 rounds and his Tiger blows the F*** up. So, final verdict is the Tiger isnt good. Also, the German armor in general you'll prolly over time notice is less accurate then American armor. The 90L and 76L have pin point accuracy even on the move. Even the Stuart my dad rolled in a Tiger I, fired 3 times into its side and they all bounced, doing no damage to it whatsoever. Also did it w/ a Pzr IV vs my Stuart, hit me 3 times and blew a track broke my turret and i killed his Pzr4...What ive noticed is the Pzr IV H is good early game Vs the M8 Greyhounds, the M4A1/A2 shermans. The Tiger is a waste, the Panther is aight and the King Tiger is the best of all the German tanks. On the Allied side just spam M4A2 76W Shermans. They are the best value, cheap, fast, accurate deadly....the perfect tank. The 90 M3 is kinda slacking from what ive seen in comparison to the 76W. Also the 88mm flak gun is blind, deaf, dumb and doesnt kill anything. Ive driven and sat in front of 88's and they sit there like nothing is going on..so yeah Germans are dumbed down and Allieds, American army especially is pretty god like.
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  #4  
Old 01-29-2010, 04:39 AM
KnightFandragon KnightFandragon is offline
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Quote:
Originally Posted by agentxer0 View Post
If u mouse over any tank in game it will show u their Minimum and maximum armor Thickness and when u are in direct control mode and u aim at something with AP ammo loaded it will tell you Approximately how much armor u can penetrate from that distance. So if your target has 40mm of armor and u can only penetrate 30mm of armor at that distance there is a good chance your shot will bounce off. Get closer to get better penetration.

That Penetration number and color is more a guideline then anything....from what ive seen it doesnt really mean much. Ther have been times ive had a red circle w/ less penetration then the armor im hitting and gone through. Then there have been times when Ive had green circle and far surpassed the armor and bounced....repeatedly. One fine example is the Pzr6B King Tiger w/ the porshe turret. Go in the Editor and put one in....then take a Mk2A matilda......get point blank, aim center of the hull and see what your penetration number is. From kissing range my number was like a Green 99 I think....the Frontal armor on a King Tiger is like 160ish......there is no way in the name of the King Tiger that 40 could go through yet if u fire it will blow it up....Hull Destroyed.....So yeah that Penetration number is kinda weird for sure. Plus the Weak spot on the Tiger I is right between the tracks where that track is laying on the front bumper...
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  #5  
Old 02-01-2010, 05:01 PM
Nikitns Nikitns is offline
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Yeah American armour are a bit OP while German and soviet are under powered due to balance I guess (especially the Zis-2 gun - it was among the finest AT guns in WW2), but otherwise you are wrong. problem is you don't understand the mechanics of the game fandragon, you just have to play more.

tips: Check out the description for each tank and unit. Just make a server just with yourself in it, and right click on all the different units.
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  #6  
Old 02-01-2010, 05:39 PM
Zeke Wolff Zeke Wolff is offline
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Don´t forget that the King Tiger with the Porsche turret is actually an left over from Faces of War, and thus, has a faulty hit volume in the body section. Faces of War had a much simplified penetration system, where even a 37mm at-gun sooner or later could penetrate even the thickest frontal armor at any range.

~Zeke.
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  #7  
Old 02-08-2010, 01:24 PM
Sarge Sarge is offline
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Cool

lol the editor works with the unpatched version of the game and also has the wrong Penetration!
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  #8  
Old 02-08-2010, 06:16 PM
Panzergranate Panzergranate is offline
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Quote:
Originally Posted by Zeke Wolff View Post
Don´t forget that the King Tiger with the Porsche turret is actually an left over from Faces of War, and thus, has a faulty hit volume in the body section. Faces of War had a much simplified penetration system, where even a 37mm at-gun sooner or later could penetrate even the thickest frontal armor at any range.

~Zeke.
Not in real life though!!

The real Tiger I armour layout:

Upper Front = 100mm.
Lower Front = 100mm. @ 30 Degrees.
Upper Hull Side = 80mm.
Lower Hull Side = 60mm.
Upper and Lower Hull Rear = 80mm.
Deck & Floor = 26mm.
88mm. L56 maximum penetration = 165mm. @ 100m. @ 0 Degrees with Pzgr.39 APCBC shot.

The real Panther G armour layout:
Upper Hull Front = 80mm. @ 60 Degrees.
Lower Hull Front = 60mm. @ 60 Degrees.
Upper Hull Sides = 45mm. @ 30 Degrees.
Lower HUll Sides - 45mm.
Upper & Lower Hull Rear = 45mm. @ 60 Degrees.
Deck & Floor = 15mm.
75mm. L70 maximum penetration = 203mm. @ 100m. @ 0 Degrees with Pzgr.39 APCBC shot.

Maximum penetrations for the 37mm. L45 PaK 35 and KwK 36:

65mm. @ 100m. @ 0 Degrees with Pzgr.39 APCBC shot.
79mm. @ 100m. @ 0 Degrees with Pzgr 40 APCR shot.

In gunnery ballistics, if a gun with maximum penetration of 100mm. @ range X @ 0 Degrees hits a target with 50mm. of armour protection @ range X @ 0 Degrees, it has a 50% chance of pentration under the laws of physics.

If the target has 25mm. of armour it has a 75% chance.

If a target has armour inclined to 30 Degrees, this decreases the power of the incoming shot by 18%.

If the target has armour inclined to 60 Degrees, this decreases the power of the incoming shot by 34%.

Any shot hit at 72 Degrees or more will skid off. 72 Degrees, as anyone who skips stones on a pond, is recognised in physics as the "Skate Angle" where zero amount of impact force os transmitted to a surface.

A quick bash on a calculator will show that the German 37mm. PaK had no chnace of penetrating the front of a T34/76 A, B or C (60mm. @ 60 Degrees) even at point blank range with the Pzgr.39 APCBC shot, whilst the Pzgr.40 APCR shot would have less than a 10% chance at even point blank range.

The odds of penetrating the turret front are also equally grim (65mm.) as it would take a 1 in a 100 lucky shot to achieve with APCBC and not much better with APCR.

No wonder why the T34 rendered most of the German standard AT guns obstelete pretty much immediately.

The difference between a gun's maximum penetration and a target's armour defence is termed "the overkill factor". The 88mm. L71 and 88mm. L98 PaK / FlaK guns are notorious for their massive overkill factors versus their victims.

The British Army, back in the 1920's, when looking for a dedicated tank gun stipulated that it should have a 70% chance or better of penetrating an AFV with 8mm. of armour @ 500 yards with a first round hit. The Vickers 47mm. L31 3 Pounder tank gun could manage 27mm. @ 500 yards with APHE shell.

This benchmark has been updated to take into account thicker armour of typical targets, but still stands today for procurement.

Tank armour and steel are two completely different things. Steel contains a majority amount of Iron and is classed as an Iron Based Alloy.

Tank Armour contains 60 - 70% Nickel, 15 - 20% Copper, 10 - 15% Iron and varying quantities of Molybednium, Chromium and other special metals.

Therefore Tank Armour is classed as a Nickel Based Alloy.

Steel has a melting point of 1,300 Celsuis and Armour has a melting point of 3,800 Celsuis.

During WW2 the US made training versions of the M4 Sherman and M7 Priest SPG completely in steel as they didn't need to be armoured as they'd never see combat.

When computer games and wargame adopt true ballistics anti-armour mathematics, which has been around since the 1800's, tank battles will be more authentic.

Last edited by Panzergranate; 02-08-2010 at 06:25 PM.
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  #9  
Old 02-08-2010, 08:43 PM
KnightFandragon KnightFandragon is offline
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Awesome post...nice to know all those things haha. So the T34 has 60mm of armor then eh? not the 47 that it has in game....thats kinda nice to know But yeah it would be pretty sweet to have a game that is based on RL penetration factors and what not. Then the Tiger would be truly a Tiger lolz
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  #10  
Old 02-08-2010, 11:49 PM
KnightFandragon KnightFandragon is offline
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Soo....now that we know the RL penetration numbers and what not what does MoW do to calculate penetration/Damage and what not? Sure u have like a T34's 47 Hull Armor and hit it w/ a Pzr IV gun at 70m w/ a Penetration of like 60 or w/e it is. Then u target get like a Yellow Circle...but what other things does it factor in to Determine a bounce or Hull Destroyed? eh
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