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IL-2 Sturmovik The famous combat flight simulator.

 
 
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Old 01-27-2010, 08:24 AM
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proton45 proton45 is offline
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Quote:
Originally Posted by Jg2001_Rasputin View Post
For the `There is to much shaking guys`

In my experience, I flew with Ju 52 and an An 2, the shaking is just right, if not too less. As far as I remember the was a lot of movement of the plane due to the engine.
Here is a short video of me as a passenger in the An 2, during the Hahnweide 2009. I think you can clearly see how the plane is shaking on the ground and in the air, alltough the pilot didnt nearly fly manoeuvres like shown in the SOW video.

http://vimeo.com/6454534
The shaking I see in the video clip seem accurate, but only if you where holding the camera in your hand as you filmed. Usually the personal experience (and memories) of the cameraman is very different from what we later see on the film. In times of stress the mind & body compensate for things that might impede our performance. Human vision doesn't work the same as what we see on film...in real life our eyes dart back and forth, and we focus our attention on a small details (like a temp gauge), we blink and scan the horizon. The mind filters out distracting information as best it can.

Just as "IL2's" field of vision is an approximation of a humans "field of view", we need to approximately represent the shaking of the aeroplane and its occupant. When we drive the human eye darts back and forth focusing on many small details (all the time adjusting for changes in "depth of field" and posture), but the brain puts all this information together into a single big picture. The in-game image is equally rich in detail from the center of the screen to the edge...also the "depth of field" sharp from up-close to far away. The game represents the world in this way so that "we" as the player can immerse ourselves in the world of the game.

So the real question is NOT whether or not the shaking in the video clip is technically accurate, BUT the question is how do we want the shaking of airplane and pilot to be represented in the game...


p.s Its 4 AM here and I'm getting a bit blurry (lol)...I hope my ideas are easy to read.

Back in the old days their where many interesting discussions at the "ubi zoo" about the "field of view" and the "depth of field" issues. I assume that Oleg still has the same opinions.
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