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IL-2 Sturmovik The famous combat flight simulator.

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  #121  
Old 01-23-2010, 06:14 PM
zaelu zaelu is offline
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I saw the little movie and I would like to say this:

1. The movie was posted maybe as a response to the comments of some that were not impressed anymore by the still updates etc. So if those comments were not posted... maybe this video wasn't posted.
2. I am not particularly impressed by the movie... sorry. Is not something I didn't see before. I was expecting the shadows to move in the cockpit not to be prerendered and painted on it..you know. Also I think we saw them before in the Hurri right? I knew the level of detail of the Spit pit.
3. The shaking... is imho a fake try to express the tremor/shake the plane has in real life but is placed (like in many many other games) where it is suppose not to exist - in the eyes. As Protos said, the neck and head acts as dampers and I add that the eyes have "steady cam" tech in the muscles that operates them and are surrounded by fat and are full of "gelly" fluid that do the same... they absorb vibrations. On top of that comes the big "computer" on the back side of them... the brain that not only post process the image to cut out the undesired and hindering things but when the "conscience" analyze the reality through the see sense is taking "shaking" into account only to acknowledge the existence of those undesired and maybe worrying natural factors.
For me that is like the fake "bass" from small earplugs for audio players... you can swear it sounds with plenty of realistic bass but that's till you fell the real bass from some powerful speakers.
What's more funny, is that is obvious is just a cool "realistic" effect made by the devs, cause the gunsight reflex circle is not shaking almost at all... cause they know you couldn't aim if "the dance" would be on everything . And in this way looks even more silly. I would preffer removing it for good and just put a plugin for those buttshakers in the game market.
4. I would like to see the medium and atmospherics of SoW... I know I will have to wait more but this is what I want to see... No... I am not impressed of those clouds as they look just like IL-2 clouds just a bit longer... Is the same "synthetisation" of clouds that looks technically close to reality but very unrealistic in the end as a feel. Like the sounds in Il-2... kind of. The water reflection... ok... nice effect but water is still close to IL-2 one just 2-3 visual things added but, no real waves... no etc. If is not close to the one in SH4-5 is not counting as "Wow!". The ground is visible a bit in that movie and is just a place holder... so it is better not to be counted.

Sorry if I sound negativistic but, I believe the team doesn't need now a pleased crowd that goes "uh!-oh!" at anything the put out on the updates. They need feedback and if we the fans are not "harsh" a bit and "demanding" the real unseen crowd that will buy the game will do it after release by not buying it. Which will be bad.

Basically, besides the level of details that are very high in some places (poligon counts etc) the SoW wip updates still looks visually under that WoP game. No... the simulation can not count now, as is not depicted in the screenshots too much.
I sure hope that when all parts of the game will come together the game will shine but, the current state of updates just show be that there is still a lot of work to be done and the team is at it.

So... keep it up team!
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  #122  
Old 01-23-2010, 06:24 PM
luthier luthier is offline
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Quote:
Originally Posted by zaelu View Post
I was expecting the shadows to move in the cockpit not to be prerendered and painted on it..
What on EARTH are you talking about?
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  #123  
Old 01-23-2010, 06:24 PM
airmalik airmalik is offline
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Quote:
Originally Posted by zaelu View Post
I was expecting the shadows to move in the cockpit not to be prerendered and painted on it..you know. Also I think we saw them before in the Hurri right? I knew the level of detail of the Spit pit.
huh? don't know what you're on about mate.

Quote:
Originally Posted by zaelu View Post
I would preffer removing it for good and just put a plugin for those buttshakers in the game market.
that would be nice! I'd love to FEEL the pre-stall buffets, turbulence and hits.

cheers
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  #124  
Old 01-23-2010, 06:25 PM
airmalik airmalik is offline
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Originally Posted by luthier View Post
Now I guess we have to do videos more often, because a handful of screenshots just won't be the same anymore...
yeah, I don't think that should be a problem with us
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  #125  
Old 01-23-2010, 06:31 PM
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Viking Viking is offline
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Easy on the videos Luthier!
Any more realistic and I will need a pukebag, its like a rolercoaster you know.

Regards

Viking
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  #126  
Old 01-23-2010, 06:39 PM
HFC_Dolphin HFC_Dolphin is offline
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We shouldn't be negative after seen this (DX9 , right Luthier?) video.
With such a pre-beta video, I'm not afraid at all for the final product.

And yes, Luthier we need more videos, so we can comment on them and show any objections we have (always constructively and precisely: not just comments like "it sux"). Though this can happen during beta-phase, but you know your time schedule and the way you're gonna work better than us

Anyway, the thing is that this video is not IL-2. It is definitely something much better. And this is a good step towards getting a great sim!
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  #127  
Old 01-23-2010, 06:40 PM
335th_GRSwaty 335th_GRSwaty is offline
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Quote:
Originally Posted by luthier View Post
Now I guess we have to do videos more often, because a handful of screenshots just won't be the same anymore...
yes please!!!
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  #128  
Old 01-23-2010, 06:43 PM
Insuber Insuber is offline
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Hehe Zaelu your points from 2 to 4 are easily explained by the point 1...


Quote:
Originally Posted by zaelu View Post
I saw the little movie and I would like to say this:

1. The movie was posted maybe as a response to the comments of some that were not impressed anymore by the still updates etc. So if those comments were not posted... maybe this video wasn't posted.
2. I am not particularly impressed by the movie... sorry. Is not something I didn't see before. I was expecting the shadows to move in the cockpit not to be prerendered and painted on it..you know. Also I think we saw them before in the Hurri right? I knew the level of detail of the Spit pit.
3. The shaking... is imho a fake try to express the tremor/shake the plane has in real life but is placed (like in many many other games) where it is suppose not to exist - in the eyes. As Protos said, the neck and head acts as dampers and I add that the eyes have "steady cam" tech in the muscles that operates them and are surrounded by fat and are full of "gelly" fluid that do the same... they absorb vibrations. On top of that comes the big "computer" on the back side of them... the brain that not only post process the image to cut out the undesired and hindering things but when the "conscience" analyze the reality through the see sense is taking "shaking" into account only to acknowledge the existence of those undesired and maybe worrying natural factors.
For me that is like the fake "bass" from small earplugs for audio players... you can swear it sounds with plenty of realistic bass but that's till you fell the real bass from some powerful speakers.
What's more funny, is that is obvious is just a cool "realistic" effect made by the devs, cause the gunsight reflex circle is not shaking almost at all... cause they know you couldn't aim if "the dance" would be on everything . And in this way looks even more silly. I would preffer removing it for good and just put a plugin for those buttshakers in the game market.
4. I would like to see the medium and atmospherics of SoW... I know I will have to wait more but this is what I want to see... No... I am not impressed of those clouds as they look just like IL-2 clouds just a bit longer... Is the same "synthetisation" of clouds that looks technically close to reality but very unrealistic in the end as a feel. Like the sounds in Il-2... kind of. The water reflection... ok... nice effect but water is still close to IL-2 one just 2-3 visual things added but, no real waves... no etc. If is not close to the one in SH4-5 is not counting as "Wow!". The ground is visible a bit in that movie and is just a place holder... so it is better not to be counted.

Sorry if I sound negativistic but, I believe the team doesn't need now a pleased crowd that goes "uh!-oh!" at anything the put out on the updates. They need feedback and if we the fans are not "harsh" a bit and "demanding" the real unseen crowd that will buy the game will do it after release by not buying it. Which will be bad.

Basically, besides the level of details that are very high in some places (poligon counts etc) the SoW wip updates still looks visually under that WoP game. No... the simulation can not count now, as is not depicted in the screenshots too much.
I sure hope that when all parts of the game will come together the game will shine but, the current state of updates just show be that there is still a lot of work to be done and the team is at it.

So... keep it up team!
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  #129  
Old 01-23-2010, 06:48 PM
virre89 virre89 is offline
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Quote:
Originally Posted by zaelu View Post
I saw the little movie and I would like to say this:

1. The movie was posted maybe as a response to the comments of some that were not impressed anymore by the still updates etc. So if those comments were not posted... maybe this video wasn't posted.
2. I am not particularly impressed by the movie... sorry. Is not something I didn't see before. I was expecting the shadows to move in the cockpit not to be prerendered and painted on it..you know. Also I think we saw them before in the Hurri right? I knew the level of detail of the Spit pit.
3. The shaking... is imho a fake try to express the tremor/shake the plane has in real life but is placed (like in many many other games) where it is suppose not to exist - in the eyes. As Protos said, the neck and head acts as dampers and I add that the eyes have "steady cam" tech in the muscles that operates them and are surrounded by fat and are full of "gelly" fluid that do the same... they absorb vibrations. On top of that comes the big "computer" on the back side of them... the brain that not only post process the image to cut out the undesired and hindering things but when the "conscience" analyze the reality through the see sense is taking "shaking" into account only to acknowledge the existence of those undesired and maybe worrying natural factors.
For me that is like the fake "bass" from small earplugs for audio players... you can swear it sounds with plenty of realistic bass but that's till you fell the real bass from some powerful speakers.
What's more funny, is that is obvious is just a cool "realistic" effect made by the devs, cause the gunsight reflex circle is not shaking almost at all... cause they know you couldn't aim if "the dance" would be on everything . And in this way looks even more silly. I would preffer removing it for good and just put a plugin for those buttshakers in the game market.
4. I would like to see the medium and atmospherics of SoW... I know I will have to wait more but this is what I want to see... No... I am not impressed of those clouds as they look just like IL-2 clouds just a bit longer... Is the same "synthetisation" of clouds that looks technically close to reality but very unrealistic in the end as a feel. Like the sounds in Il-2... kind of. The water reflection... ok... nice effect but water is still close to IL-2 one just 2-3 visual things added but, no real waves... no etc. If is not close to the one in SH4-5 is not counting as "Wow!". The ground is visible a bit in that movie and is just a place holder... so it is better not to be counted.

Sorry if I sound negativistic but, I believe the team doesn't need now a pleased crowd that goes "uh!-oh!" at anything the put out on the updates. They need feedback and if we the fans are not "harsh" a bit and "demanding" the real unseen crowd that will buy the game will do it after release by not buying it. Which will be bad.

Basically, besides the level of details that are very high in some places (poligon counts etc) the SoW wip updates still looks visually under that WoP game. No... the simulation can not count now, as is not depicted in the screenshots too much.
I sure hope that when all parts of the game will come together the game will shine but, the current state of updates just show be that there is still a lot of work to be done and the team is at it.

So... keep it up team!
Gimme a break , one of the most disrespectful posts i've read in quite a while. You assume to f*king much tech out of a video you know nothing about.. this will be the real deal compared to the arcade shooters out there, sorry you can't have everything.. but its still a game in some sort.. otherwise just go drive a real damn spitfire or build your own game..water / clouds look like IL2? ye right and i am Arnold Schwarzenegger..

Keep it up Oleg , the team and let us hear the engine roars next time
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  #130  
Old 01-23-2010, 06:59 PM
diveplane diveplane is offline
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Quote:
Originally Posted by tagTaken2 View Post
HAHAHAHAHAHAHAAAAAAAAAAHAHAHAHA!

Book in for an eye test.
insults dont help either. best watch what you type.
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