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IL-2 Sturmovik The famous combat flight simulator.

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  #221  
Old 01-25-2010, 06:02 PM
nearmiss nearmiss is offline
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Originally Posted by Oleg Maddox View Post
For the real success on the market should be both in modern time.
And if we are speaking about fligth sims - we should put even more than two these terms.
Sounds to me like you know exactly what needs to be done for SOW.
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  #222  
Old 01-25-2010, 08:36 PM
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Mysticpuma Mysticpuma is offline
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From the brief video clip shown of the Spitfire, the lighting effects are outstanding as is the interior modeling.

Looking outside of the cockpit, the flare off the sea looks fantastic, as do the clouds in the distance.

Regarding the clouds and atmospheric effects, do you expect there to be columns of smoke rising from burning cities that reach and extend through cloud level?

Will it be possible to have smoke drifting over the landscape at ground level?

Lastly, can the weather effects simulate thick ground fog so that it is almost impossible to see the end of the runway?

Thanks, and really looking forward to this being released one day, cheers, MP.
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  #223  
Old 01-25-2010, 09:51 PM
Desgobbi Desgobbi is offline
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Originally Posted by Qpassa View Post
The shadow of the rudder of the boat is bit weird
I think it's great. "the Shadow"? Do you mean the underwater screw things of the boat? It looks nice.
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  #224  
Old 01-25-2010, 10:46 PM
Romanator21 Romanator21 is offline
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The problem is not the shaking. It's the visual representation of shaking that we only feel with our bodies. Since it's a computer game, all our input is visual.

1) Keep the shaking as is to make up for the lack of tactile and inner-ear input.

2) Tone down the shaking to make the sim look visually accurate.
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  #225  
Old 01-25-2010, 11:35 PM
Galagonya Galagonya is offline
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Quote:
Originally Posted by Romanator21 View Post
The problem is not the shaking. It's the visual representation of shaking that we only feel with our bodies. Since it's a computer game, all our input is visual.

1) Keep the shaking as is to make up for the lack of tactile and inner-ear input.

2) Tone down the shaking to make the sim look visually accurate.
Totally agree. I would go for option 2, since (although it might incorrect in strictly visual sense) this provides important information that a pilot would otherwise receive by feeling the physics. I think the present compromise (shaking visual and yet still focused view of the recticle) actually quite balanced and well thought.
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  #226  
Old 01-26-2010, 02:42 AM
airmalik airmalik is offline
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Originally Posted by Skoshi Tiger View Post
I must say I'm a bit jelous and would love to see some of your footage.
Please check your PM.

I went out flying again to see exactly how turbulence looks like from a light plane - hey anything for research

It's quite smooth flying in the winter so it took a while to find turbulent air. Wasn't too bumpy but I noticed that at times there was enough shaking to make reading the instrument panel difficult but at the same time if I looked outside, it wasn't difficult to focus on any particular spot.

Looking at the spitfire video again, it seems to be similar in the respect that the view outside isn't as bumpy as the interior. Of course that also has to do with the proximity of the cockpit to the pilot but I think it's closer to reality than I thought previously. I guess while flying I'm mostly looking out and don't notice the shaky interior except when I'm consciously trying to read the instruments.

cheers!
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  #227  
Old 01-26-2010, 05:05 AM
Foo'bar Foo'bar is offline
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Quote:
Originally Posted by Desgobbi View Post
I think it's great. "the Shadow"? Do you mean the underwater screw things of the boat? It looks nice.
I think he meant the steering wheel's shadow.

Last edited by Foo'bar; 01-26-2010 at 11:36 AM.
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  #228  
Old 01-26-2010, 06:56 AM
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Qpassa Qpassa is offline
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I hope that shaking will be included in an improved force feedback engine
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  #229  
Old 01-26-2010, 10:00 AM
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150GCT_Veltro 150GCT_Veltro is offline
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Quote:
Originally Posted by Oleg Maddox View Post
For the real success on the market should be both in modern time.
And if we are speaking about fligth sims - we should put even more than two these terms.
Well said, 100% agree.

The first SoW video ir really outstanding! Bravo!
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  #230  
Old 01-26-2010, 10:15 AM
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Originally Posted by Qpassa View Post
I hope that shaking will be included in an improved force feedback engine

You really don't feel much from the controls when its turbulent
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