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#221
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Sounds to me like you know exactly what needs to be done for SOW.
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#222
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From the brief video clip shown of the Spitfire, the lighting effects are outstanding as is the interior modeling.
Looking outside of the cockpit, the flare off the sea looks fantastic, as do the clouds in the distance. Regarding the clouds and atmospheric effects, do you expect there to be columns of smoke rising from burning cities that reach and extend through cloud level? Will it be possible to have smoke drifting over the landscape at ground level? Lastly, can the weather effects simulate thick ground fog so that it is almost impossible to see the end of the runway? Thanks, and really looking forward to this being released one day, cheers, MP. |
#223
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I think it's great. "the Shadow"? Do you mean the underwater screw things of the boat? It looks nice.
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#224
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The problem is not the shaking. It's the visual representation of shaking that we only feel with our bodies. Since it's a computer game, all our input is visual.
1) Keep the shaking as is to make up for the lack of tactile and inner-ear input. 2) Tone down the shaking to make the sim look visually accurate. |
#225
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#226
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I went out flying again to see exactly how turbulence looks like from a light plane - hey anything for research ![]() It's quite smooth flying in the winter so it took a while to find turbulent air. Wasn't too bumpy but I noticed that at times there was enough shaking to make reading the instrument panel difficult but at the same time if I looked outside, it wasn't difficult to focus on any particular spot. Looking at the spitfire video again, it seems to be similar in the respect that the view outside isn't as bumpy as the interior. Of course that also has to do with the proximity of the cockpit to the pilot but I think it's closer to reality than I thought previously. I guess while flying I'm mostly looking out and don't notice the shaky interior except when I'm consciously trying to read the instruments. cheers! |
#227
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I think he meant the steering wheel's shadow.
Last edited by Foo'bar; 01-26-2010 at 11:36 AM. |
#228
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I hope that shaking will be included in an improved force feedback engine
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#229
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The first SoW video ir really outstanding! Bravo! |
#230
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You really don't feel much from the controls when its turbulent
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