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IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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You are 100% right, Oleg and the development team have spent more time working on this than us all combined and they know the direction they want to take! Quote:
As stated before (and after) by a few people our brains tend to make us ignore the bad effect, my point is that when we try to concentrate on the gun sights this would be one of the times when it would be noticable. You would need to keep your head in a relatively fixed position (within the viewing angle of the refector sight) and thats when you'ld notice the movement. My link to the video was not an ideal choice, but it did show the effect I was talking about. What would they say if you did an experiment and put a post and ring sight on your ultra-light and ..... Hmmm! On second thoughts it might raise a few eye-brows :0 Quote:
Pass on the details of the research tho the development team. As with the ricochet information they were looking for, I'm sure they are trying to make the sim as realistic as posible. Within the bounds of Artistic License (been itching to use it in context- sorry) and the huge number of other priorities I'm sure it could be useful to them. Really looking forward to the next update! Cheers to all ![]() Last edited by Skoshi Tiger; 01-24-2010 at 11:31 PM. |
#2
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It's also important to realise that the eye, muscular system have some ability to compensate for vibration and the human mind has an ability to interpret movement. The subjective impression of shaking may be much less for a human being in the actual plane than for a human watching a recording made with a camera on that plane.
So, it would be nice if this were a customisable feature. |
#3
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I think that any shaking in a aircraft you are keenly aware of just because you are off the ground and out of your environment. In my case being shaken always triggered fear and rapid mental assessment.
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#4
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Just joking of course ![]() |
#5
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Ha ha, you must be fun up there...fear was too strong of a word to use, maybe "concerned" would fit better in my case. After all its a long way down, fast ![]()
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#6
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A slow flying plane shake more than high speed flying plane. Also the plane typ is a factor (heavy or light) e.t.c.
Video was great!! ![]() |
#7
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![]() Eyes (or brains) don't filter the movements in sense of image processing. Instead, they are stabilized on the point where you look. This is possible due to vestibular system, which allows us to feel rotation and linear acceleration. This system allows us to feel when we fall, are pushed, turned and etc. (it even helps us to walk in complete darkness). Also, it sends signals to eyes, so that eyes will compensate for head movement and turn towards the point we want to look at. Magnitude of effect depends on individual, but in case of vertigo (i.e. too much spinning) stabilization of eyes might become less effective or completely off. So, after multiple barrel rolls you may temporary think that plane shakes much more than before. ![]() |
#8
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I went out flying again to see exactly how turbulence looks like from a light plane - hey anything for research ![]() It's quite smooth flying in the winter so it took a while to find turbulent air. Wasn't too bumpy but I noticed that at times there was enough shaking to make reading the instrument panel difficult but at the same time if I looked outside, it wasn't difficult to focus on any particular spot. Looking at the spitfire video again, it seems to be similar in the respect that the view outside isn't as bumpy as the interior. Of course that also has to do with the proximity of the cockpit to the pilot but I think it's closer to reality than I thought previously. I guess while flying I'm mostly looking out and don't notice the shaky interior except when I'm consciously trying to read the instruments. cheers! |
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